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Old 08-19-2008, 04:30 PM   #14
Nogrod
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Quote:
Originally Posted by the phantom View Post
There are only two WWs. That's hardly voting power.

And the Cobblers don't know anything. They can't vote with each other or with the WWs except by guessing.
Okay. Here's what we "know".
Quote:
Originally Posted by the Narration
they did not learn of the identity of the two accursed ones, for Melkor's trust knows strict borders.
Quote:
Originally Posted by the Narration
They saw each other, though the vision was too blurry and dark to reveal a thing.
So if the first sentence in the latter quote is what counts then the cobblers know each other's identities and they can form a block of four votes. With some good guessing - not entirely far-fetched - they might form a block of six which will be enough to hang anyone in here. I don't mean they're going to do it toDay - or maybe they will just try to fool us doing exactly that which we would not believe? But later in the game the threat is considerable. Six votes (or five, or four...) is a mighty weapon used in the middle of uncertainty that is the existential condition of us others.

The problem seems to be how to interpretate the ending of that quote about the vision being too blurry to reveal anything while the sentence before says "they saw each other" plain and simple.

Just to be sure I wouldn't ignore the worst case scenario as otherwise this might be technically / probabilitywise too easy for us to win. So I'm afraid we're against cobblers who know each other and that makes them dangerous with their four votes and the aching to vote with the wolves which they could get right at one point or another.


Edit: I just saw the phantom's latest. Yes you're correct and I do agree with you: the wolves are our top-priority. *News!*

But if all the cobblers (or three of them) are alive on Day3 and they know each other we're in the killing-zone as they are then quite free to roam... So they are a real threat and not something to be ignored.
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