Quote:
Originally Posted by Nogrod
Gollum: the way you decide to suspect those who have talked the most is generally counter-productive for the village but useful for the wolves. I'm not going to suspect you for it toDay as I think this is your first game (was I right?). But think of it yet again. If we lynch all the talkers on the first Days (and wolves kill the rest during the first Nights) we'll have a village where there is no game - as no one talks - and the wolves are free to roam.
It's true that in a few last games people have paid heed to this with variting success, but as it seems like in this one some of the old bad habits are coming forwards once again I thought of making a point of it.
So it's easy to point out something a talkative player has done but being talkative is a different category than that of being a wolf. The categories may overlap every once in a while to be sure but in many cases they don't. What is clear is that one (being talkative) doesn't as such imply the other (being a wolf).
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Oh Noggie, do we really have to go through this again?
Of course it is counter-productive to suspect people only because they are vocal, but it is the same if you suspect people for being less vocal than others.
Really you used a lot of space on stating the obvious. . .
EDIT: Cross Posted With Kath