I'd like to thank my AMAZING cast of players and comoddess for a really good game. The teams ended up being very well-balanced, as the survival of only one player shows.
Given that I was really incredibly busy during this time and often couldn't be at the gamethread this went really smoothly, and I can only think of a few brief errors that happened during the whole game, all of which were cleaned up very quickly. I'd like to thank the players for going along with the whole triple-lynch thing with little to no complaints.
And also for not breaking character
that much...


Nog's last words were touching and I'm having a lot of fun with the idea of
Lal breaking the news to them. I really wish
Fea and
Inzil could have stayed in the game a little longer, as well as our talented gifteds. On the other hand, if the game had lasted longer than it did I probably would have run out of narrational steam.
What was astonishing to me was how much this did genuinely feel like an early game. I guess we've been without multiple lynches long enough that there was some question as to how they should be used (the answer is this: hold them until your seer comes out with enough known innocents to shut the wolves out. This is also why I decided to limit the number of double lynches during the game). And I
loved the fact that we had some very nice long analytical posts even up to the last Day.
I do have some little appendices for you which will be placed here sometime soon: the Night actions, initial PMs, and the other two possible narrations I had drummed up depending on how this last Day went (I honestly did not think anyone would leave it up to a tie; you people are awfully indecisive).
I encourage all and sundry to post on this thread, whether you were involved in the game or just reading it.