09-02-2009, 06:45 PM
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#11
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Fluttering Enchantment
Join Date: Jun 2004
Location: Canada
Posts: 2,508
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Here they are. I left out a few of the random banter ones from the beginning. But I'm pretty sure I got all the others, don't think I missed any. No commentary here from me, just wanted to make those available. I might come back to her though, if I have the time.
Quote:
Originally Posted by Mnemosyne
Right.
The easiest way I can see this going forward is if the Seer comes out so that we can vote to guard him/her each night. That way we'll get a virtually limitless supply of dreams so that we can track these foul beasts down and snuff them out.
Thank you for posting before me, Boro; people who post first with cunning plans are startling Day 1 lynch targets and I'd hate to put myself on the chopping block so early.
Not that anyone would want to lynch a face like this... 
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Quote:
Originally Posted by Mnemosyne
Darn.
Take away all my fun from me, will you?
Unless we wanted to coordinate saves with the Ranger, which really is not a half bad idea when you think about it...
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Quote:
Originally Posted by Mnemosyne
It's all up to the Seer and whether s/he wants to come out at this point.
Of course, likely a wolf has already thought of this and would reveal first and/or counterreveal. I don't know how we'd proceed then, unless we wanted to protect both (Ranger one and the village the other, then alternate).
But IF there were a way of knowing the Seer is real, then all we need is a simple majority of ++Guard votes. The wolves would probably be too willing to go along at this point. Next night everyone would vote according to his/her conscience and the Ranger would make the save.
My point is that normally when new and/or weird rules are introduced into the mix the wolves profit from the confusion that results.
But I think in this situation we've been handed a genuine boon, if we can learn how to use it properly.
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Quote:
Originally Posted by Mnemosyne
I did not say that the Seer should reveal his/her dreams each Day. That would be the equivalent of sending the Wolves a kill list. So, not unless we nab a wolf. In the meantime, though, if we have a protected Seer we do know that we will be getting dreams to our advantage, and if the Ranger dies then the Seer can reveal all of his/her dreams to the village. Hopefully at that point (depending on dream picks vs. kill picks) we would have enough Known Innocents to keep the wolves busy killing them off while we can focus on the unknowns.
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Quote:
Originally Posted by Mnemosyne
Okay, so...
First of all, what about the revealish plan is cheap? It follows the rules! The village should be more than glad to take all rules that give it an advantage and use them!
Second: Lommy, my dear, you are commenting on said plan. So don't complain about the fact that people are still talking about it. Fact is, people are filtering into this village one by one today and they may have thoughts about the matter that haven't been brought up yet.
I'm going to stir the pot a little bit more and suggest to you, Boro, that it is actually more important to start protecting Gifteds now rather than after the Wolves are down to only one kill, because the chances of someone whose special powers may mean the difference between survival and annihilation getting killed is especially high when there are two kills in place.
It looks as if (as I rather expected) no one wants to do this toDay, which is rather understandable. Since I will be busy for the last five hours of the Day I shall have to look over the thread thus far and cast my votes soonish.
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Quote:
Originally Posted by Mnemosyne
Nog, I like your style (i.e., keep 'em both alive).
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Quote:
Originally Posted by Mnemosyne
Silly, the seer would not be handing us the game. Unless s/he caught a wolf we would still be left to our own consciences when voting, and the Ranger would not last forever under this plan. All it does is give the village a tactical advantage.
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Quote:
Originally Posted by Mnemosyne
Currently debating whether to guard Boro, Legate, or Nog. They're all reasonable people, though they're heckawolves, plus they make the day more interesting. I'd hate to lose any of them Night One, until I have more information (since information they will leave) to go off of.
I'm already 90% sure of my lynch pick.
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Quote:
Originally Posted by Mnemosyne
Nice catch!
Wish I had time to discuss it more. Since I don't,
++Guard Boro
and
++wilwarin538
Nothing personal, m'dear; just a crack theory I have right now...
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Hmm, curious what her "crack theory" was. Really don't like it when people are so cryptic. I almost prefer no reasoning over crypticness.
Quote:
Originally Posted by Mnemosyne
Depends on how much information the mod gives us. If we aren't told whether fewer kills than we expected are due to a Ranger save or due to a lack of wolvish power, then it wouldn't be that helpful to us.
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Comme une étoile amarante Comme un papillon de nuit C'est la lumière qui m'attire La flamme qui m'éblouit Fenris Muffin
Last edited by wilwarin538; 09-02-2009 at 06:48 PM.
Reason: remove highlight from vote
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