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Old 09-03-2009, 09:48 AM   #15
Legate of Amon Lanc
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Quote:
Originally Posted by wilwarin538 View Post
So when it's down to 3 wolves, if the village protects a wolf they don't get a Night kill at all? Am I understanding this right? I had thought this only applied to when there was 4 wolves.
No, only if there's one wolf the wolves don't get a kill at all if village guards him. Which is actually a good reason for them to try to remain in big numbers, as one lonely last remaining Wolf can be safely guarded just as well as lynched.

But if you read my post above, there is this another thing: if the wolves are down to 3 and they decide not to kill, then they of course get no kill that night.

But still they'd be able to survive on that, theoretically, of course. Not sure if it's technically possible for the WWs to wipe out the village in this way, as eventually the villagers would be forced to adopt a different tactic, but if the village keeps lynching innocents and the WWs get still two kills per Night (skipping one of them in order to make the village unsure as of the role of the guarded person), the WWs would eventually win. And they would win even if there were just three of them, of course, hypothetically again in a rather crazy scenario - but theoretically, yes (as the village would eventually wipe out its innocents, of course there might be wolves guarded too, but still it's somewhat "safer" for the wolves, at least they know who's going to be lynched next Day, and letting the village do the dirty work).

Balance ratio in case of four WWs present still in the game (tactics possible to adopt by the WWs since the very beginning):

1) One guarded person, WWs kill two people per Night: good for the Wolves, but known innocents start to appear (see my above post) and whenever there is a Wolf guarded, suddenly there is one kill less, which will of course immediately cause attention raising.
2) One guarded person, WWs kill one person per Night: the village is in total darkness and is forced to either lynch each guarded person on next Day, thus lynching (just statistically) mostly innocents and thus making it far easier for the WWs to survive, or then they have to do something else and just not trust anything. But still, whatever the village does, there is one dead innocent per Night, and together with the Day, very likely two, and no Wolf dead. It just makes the game a bit slower, but essentially controlled by the Wolves.

EDIT: x-ed since my last post. Yes, Ni, that's exactly it, correct.
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