Quote:
Originally Posted by Rune Son of Bjarne
All this does is show that there was, well maybe not a flaw in the rules, but atleast a lack of information in them.
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You're absolutely right and I do apologise. My fault.
There seems to be few things I have thought of by myself but haven't voiced out clearly enough in the rules (partly due to the fact that the last day before the game started ended up being more hectic in RL terms than I expected). I'll try to figure out if there are still ones that haven't been explained.
But I'll open this one up first.
The idea is that to gain the power to cancel lynchings or change the lynchee the Captain should have gained the trust of the people; being the Captain for two Days in a row (=being elected the Day before and not sacked / voted out on the next) would be just that.
Yes, I was actually after some leadership with the Captain-role - whoever takes it. And few soldiers follow tough rulings of a Captain they don't value highly enough. That's the kind of realistic agenda behind it.
The newly appointed Captain would only have power over a case of a vote-tie. Without that power the Captain would only be one who is protected during the Night added with some Night-talker abilities - so a paper-leader.
So even a newly chosen Captain has some power but only a "trusted" Captain can yield real power (cancelling the lynch altogether, changing the lynchee to someone having one vote less than the one getting lynched otherwise).