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Originally Posted by Loslote
Yes, that's right. What's the idea? And why do I get the feeling I shouldn't have asked?
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Because it's insane, that's why. But it won't leave my brain so it must be posted. And a note in advance: If you're short on time skip this post and come back to it later. I had to get this plan/theory off my chest but I know there's far too many variables so we can discuss it later if we think it's viable. Basically if you're in a rush this isn't the most important thing for you to read.
Now, on with the plan. We've got a hunter who is able to take a wolf with them when they die, right? Right.
Quote:
Originally Posted by the rules
1 Hunter – she stands with the innocents, and at any point of the game, she can choose people whom she is going to watch and take with her in case she dies. That effectively means that the Hunter will send me a list of three or less names (maximally up to the number of living Werewolves in game), and if she is killed during the Night and there is a Werewolf on the list, the Werewolf who is first on the list will die alongside her; otherwise, nothing happens. If the Hunter is lynched and there is a Werewolf on the list, the Werewolf who is the first on the list will die alongside her; otherwise, the first person who is on the list will die alongside her. The Hunter can change her list at any point, however, in case of her death, I am of course taking into account only the list I had in my disposition before the deadline of the current Day/Night (i.e. for example if the Hunter is lynched, then Night comes, and she sends me another list after she died, I am not going to take it into account). The Ranger and Hunter know each other's identities and can PM each other during the Night.
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Okay. So. Let's assume (for kicks let's use Mithalwen....not only because it allows us to be completely meta and hypothetical but I want to see her search herself and wonder what's going on) Mith is pretty sure Lottie is telling the truth. Therefore Pitchie is her main suspect. She would then put Pitch on her list just in case the Day goes awry in some way. So there's a wolf down, assuming that either Pitch is first on her list or that the other people on her list are not wolves. Basically if our hunter is mis-lynched (let's hope not) or Night killed the known wolf will go down with them. This could leave us free to lynch another suspect toDay and see what we can make of other ties, perhaps allowing us to end the wolf threat (and thus win the game, of course) sooner. Mith could stay in hiding that way and we would be able to have an automatic wolf down when she dies. Of course if she stays alive long enough and/or we decide it's getting too close for us we can kill Pitch then and Mith can choose new target(s), but that allows us to circumvent Game!End angst by having a known wolf to lynch and also affords us the possibility of a known wolf who would be more or less powerless. We ignore everything Pitch says, and as long as we ensure our lynches are orchestrated properly he can't cause too much trouble. Consider him a PoW.
Of course I know there's problems with this, not the least of all being that without lynching Pitch we can't validate Lottie's claim. But in theory it would be good, because we'd incapacitate a wolf and be able to rely on our logic still rather than just accepting freebies from our seer (which isn't bad, but not nearly as fun in my opinion).
Whew. I feel better now. Sorry I wasted so much time on that but it refused to go away. Now on to analyze/re-read and catch up. *sighs, gets to work*