So, I think it's time we started getting serious.
Quote:
Originally Posted by THE ROOLZ
1 Seer - with 1 extra dream to be used at any time.
1 Ranger - with 1 extra protection to be used at any time, on anyone.
1 Hunter - with 1 extra hunt to be used for the duration of a day/night cycle (i.e. if they die then, they take two people with them, regardless of role)
1 Cobbler - at the start of the game they will be informed of the identity of one wolf (chosen randomly)
X number of wolves, depending on how many signups I get (likely to be 3, possibly 4) - with 1 extra nightkill, to be used at any time.
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So– we have a super-cobbler. That's bad, very bad– especially as if he knows one wolf he might be able to work out the others.
EDIT:X'd with
Zil.
Then, how do the Ranger's powers work? I know he gets an extra protection, but what about the normal variations– can he self-protect? Guard the same person twice?