Quote:
Originally Posted by Brinniel
One last comment I want to make is that we've had too many experimental games. Don't get me wrong, experimental games are a lot of fun. But there should be an even balance of traditional and experimental games which it doesn't seem like there has been lately...correct me if I'm wrong on this, I realise I haven't played a lot of games this season. I would say a game with wolves, ordos, a hunter, ranger, seer, and cobbler (with no unusual twists) could be accepted as traditional. Though if we wanted to be truly traditional, there would be no hunter or cobbler....and maybe not even a seer. I don't know if there's a way we can create a balanced system like that...perhaps those who sign up for the mod list could state whether their game is experimental or traditional, it would help. Just a thought...
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I can assure everyone that what I have in mind is quite traditional. I don't mind something off the beaten path every now and then, but every game having secret roles and strange plot twists is simply too much for my poor, overwhelmed mind to handle.