Quote:
Originally Posted by Pitch
Quote:
Originally Posted by wilwa
I think it'd also be a good idea to go a step further: that first time mods can only do a traditional game, and experimental ones should be left to those who have modded in the past (or at least who have played in a lot of games, like way more than just 6).
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I've more or less suggested as much above, but I'm reluctant about making it a hard & fast rule - meaning it very much depends on the personality of the mod; e.g. Eönwë's first game (The Night Guard, no idea how many games he'd played before that) featured a highly innovative game design, but was very competently handled.
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I wouldn't want to get too strict about that either– there's been quite a number of successful experimental games run by a newbie.
I agree it might be good to run some more traditional games for a while, if only so newbies can learn the ropes. Also, to put up the "WW FAQ" sticky thread that's been proposed from time to time, but never created.