Quote:
Originally Posted by BG
Not counting noias game, if I play every game I can probably mod after Lottie. Sound good?
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Do you mean
Lommy? If you played in every mod's game on that list, then theoretically you would be eligible to mod after
Inzil (since he signed up first). But first let's just try to sort out the issues at hand before making anything official.
Quote:
Originally Posted by wilwa
I think it'd also be a good idea to go a step further: that first time mods can only do a traditional game, and experimental ones should be left to those who have modded in the past (or at least who have played in a lot of games, like way more than just 6).
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That's a good idea, though I do agree with
Pitch that it should be a looser rule. I think experienced players (depending on the person) would be able to handle an experimental game, even if it's their first. It's been successful many times before.
Quote:
Originally Posted by Glirdan
And since we're on the topic of it, mine's definitely experimental and is a rather large game. So in answer to your question Brinn, I'm more or less waiting for a time when there will be about 19 people available to play.
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Since
Inzil wants to do a traditional game, perhaps you could switch places with him? Though maybe we should first figure out whether
alona is going to mod at all before making any actual decisions.
Quote:
Originally Posted by Pitchwife
D'accord about the Hunter and Cobbler, but I think a Seer's the absolute minimum of gifteds we ever had, and I don't see how that role could be dispensed with while still balancing the wolves' advantage of knowledge over the innocents...
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I didn't say I agree with having no seer, but there are still traditionalists around who might prefer it. Having only a ranger for a gifted is just about as basic of a game you can get. It's a good formula if it's only a very small game that's being played, which rarely happens here.
And yeah, having a mod around to help organise things and set up some official guidelines would probably be the best thing right now. If there's an actual list of guidelines/rules, it'll be easier to follow them. And newbies will know better what they're getting into. That goes for not only rules for who is modding, but general gameplay too. We've had issues with that as well, and while experienced players already know what is frowned upon and generally not allowed, the newbies don't. Making a sticky about general gameplay and rules would be really good to have and helpful for everyone involved.