Quote:
Originally Posted by Legate of Amon Lanc
But a note to defend a bit the original map: at least the point of Umbar not being there was simply because it is actually quite far south, and it would force you to resize the map a lot, so that you will have a large part of it covered by sea and desert, and the northern regions very small on the contrary. Also, Umbar or the area around it as a region would probably be accessible only from Harondor or some "Southern Sea" (certainly not just "Mouths of Anduin"), which is not very traveler-friendly.
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Umbar isn't really that much further south -see Pauline Bayne's decorated map. She coordinated with Tolkien while he lived so this must be close to correct:
http://tolkiengateway.net/w/images/7...th_(color).jpg
You can see pretty much the same thing in Karen Fontad's ME Atlas.
Just one additional region on the bottom of the map would do it as these folks did on the "Dream Card" map:
http://www.councilofelrond.org/forum...ile.php?id=356
I wouldn't add so many other little regions like they did though. Next to the Umbar region (in the right-corner of the map) could simply be a "Haradwaith" region.
ICE folks realized right away that they had painted themselves into a corner with a limited scope map and so resource cards like "Rhun" and "Forod" were made to compensate, and then they did extend the map slightly eastwards in Lidless Eye so that regions behind Mordor could connect. If they hadn't gone under, I'm willing to bet that they would have eventually released a larger extended map.
The new game doesn't appear to be map-based at all (if that picture of game materials reflects everything in the box), so I wonder how ME is to be navigated... or if that's even necessary.