Well, but I think it actually is far south. Compare the size - if you remove all the small regions, you will end up with a huge chunk of map containing nothing, or, if you implemented your "Haradwaith" idea, then just a couple of huge empty regions. And who will ever go there? I think the ICE had already enough problem with trying to "populate" at least a bit the places like Khand etc. (not sure how many -iag camps could still appear before it would start to become annoying), adding one more remote and empty region is perhaps not worth it. I think they could just as well save "Umbar" with some card akin to the "Forod" you mentioned, e.g. an event that makes you travel from a place in Harondor/Mouths of Anduin/something else following a site path of three wildernesses and a dark-domain or something as nice as that, then you face some automatic-attack and if you get it, you can get four marshalling points or something like that.
Quote:
Originally Posted by Cirdan
The new game doesn't appear to be map-based at all (if that picture of game materials reflects everything in the box), so I wonder how ME is to be navigated... or if that's even necessary.
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Hmm, well that would be a pity. That's another thing I don't like: the fact that there is hardly any game working with map movement: which is ridiculous. How can you travel in M-E without traveling, without actually picking the path you take? (I want to pick my own way to Mount Doom, across Andrast - or Dorwinion, if I want to!) I don't like the games where you just "hover in the void". If this game has a good, interesting and flexible way of moving, I am all for it. If not, then I'm probably going to decide that it's not really worth my attention.