Quote:
Originally Posted by blantyr
The author of our rules suggests that orcs and wild men might have shaman. He suggests there might be secret societies in the south and east around Umbar that teach some poor and corrupt variation of wizardry, that the Black Numenarian tradition might not have entirely died out. I won't assert that such allegations are canon. Our game master hasn't used spell casters among the enemy yet, and I won't object if he never does.
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Adding to that Tolkien's speculation that the Blue Wizards may have failed and become "founders or beginners of secret cults and 'magic' traditions" (quoted in Note 3 to
The Istari in UT), and bearing in mind that Men, as
Morth has noted, seem to exhibit little or no innate magical abilities, it seems plausible to me that the
only Men to use spellcraft (meaning magic based on learnable and teachable spells) would be those influenced by the Shadow or misled by other fallen Maiar - i.e. 'the enemy'.
Quote:
Originally Posted by blantyr
There is a difference between magic being subtle and magic being nonexistent. In an open gaming format such as the Barrow-Downs inn games, I can entirely understand and agree with a decision to play Tolkien without magic. At the same time, it seems plausible to argue that Tolkien without magic isn't Tolkien. An elf without the Art isn't really an elf. Such certainly wouldn't be canonical Tolkien.
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D'accord, but as you note yourself, it's difficult to think of a situation where magic might be plausibly used in an inn setting. You could heal a cook's burnt fingers, or sing a song to appease two brawling drunkards, but both situations can be dealt with just as easily without resorting to magic.
But the inns aren't the whole of BD role-playing. There have been and will be games where magic can play a part.
Quote:
Originally Posted by blantyr
With all due reflection, playing Goldie without magic wouldn't be as bad as playing Goldie without fully opaque clothing.
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