Quote:
Originally Posted by satansaloser2005
As Boro would say, fairy nuff. It's not a plan I'd want to put into action, but I'd probably try it if I didn't like where the lynch was headed (e.g. someone I trusted was alone on the block).
Besides, I see it benefiting us innocents more than the villains, at least from a numbers standpoint. From an evidence perspective, however, it's fairly useless. :/
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Greenie always gets annoyed if I bring this up with mod-fires. If it's just one person who may be modfired we vote to lynch. It extends the game by 1 phase. (Gives us another night, in which with the hunter/ranger still presumably alive would hopefully extend it more). But with 2 modfires, I don't think we gain the extra phase.
Worst case scenario, they're both innocent, and we lynch one of the mod-fires. That leaves 7 innocents, 3 wolves. And 2 days to get a wolf. And we essentially give up trying to lynch a wolf today.
Or, we lose the 2 mod-fires, they're both innocent, and we lynch another innocent. 6 innocents, 3 wolves. Still get 2 days to get a wolf. But we aren't giving up the lynch chance for a wolf.
Sorry,
sally, with 2 mod-fires, there's no gain to be made by voting to lynch one of them. Better to use the chance today voting someone else and hope one of the 3 is a wolf.
Edit: crossed with
Inzil