Awww,
Pitch.
I hope it makes you happier to know that when the Day started, there were two people I was almost certain were NOT wolves: you and
Greenie.
Risking being disrespectful in your tragic moment

- I have to ask now that I know who you all are - was your strategy to be as much wolf-on-wolf as possible without outright trying to get each other killed? It worked really nicely.
~*~
I used the word of tragic a little jokingly up there, but it actually
is (italics for
Zil!) a tragic end to a very good game. I enjoyed it very much, even though I was very confused most of the time: the person whose guilt I was the most certain about was the ranger, and I only suspected one wolf seriously in the course of the whole game.

I think I've got rusty and I need to play more ww in the near future!
Thanks for the game, everybody, and
Nerwen especially. The end might be in sort of minor key, but let's not forget all the great stuff before that (especially my specific favourite, half of the village's fixation that
Inzil was the acolyte. I still don't get where that came from!

)