Bleh. So sorry for yesterDay! I don't think I've ever before remembered a game is on (and even posted, for heaven's sake!) and then forgotten it again, but apparently that is possible. *rolleyes* As for me not trusting the Seer to realize the PMs could be used to contact known innocents - hmm, I guess I'm just not that good with twists, but I certainly didn't think of that before
Wilwa pointed it out. (Though I confess I didn't speculate a whole lot about the rule twists in general, it might have occurred to me had I stopped to think.) The deal is, I can be decent at spotting wolves when innocent, or playing innocent when a wolf, but I'm lousy with twists and plots and bluffs. My brain doesn't work that way, for which reason I often miss stuff others find obvious.
Quote:
Originally Posted by Nog
Well, my suspicion on Greenie rests on the "committee members" in fact not knowing each other - as that was how I somehow had read that piece in the rules earlier. In that case she might have had a motive to signal to her partner (and that would have been pretty witty way of doing it), but if they knew each other already, then that of course would have been futile and risky - something I don't think Greenie would have done.
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What I find interesting,
Nog, is that you suspected me already before you came up with a reason for it, yet now you act as if that reason (which, by the way, doesn't really work) was why you had started suspecting me in the first place.
Also,
Inzil and
Mac bring up a good point about not talking carelessly during the Night phases. Makes me a bit paranoid, actually!