So, some things from yesterDay:
#6.
Quote:
Originally Posted by Nogrod
Let's say you are a wolf X and you need to get someone killed by the rules which say there has to be at least two votes for the kill to take place in the first place. So how do you pick your choices when the kill demands others (you don't know who they are) to think the same way? So all the "high-profile" players are more probable to enter their lists as any wolf would pick them thinking the others would think like the same... So not so much strategical discussion but trying to make the same pick other wolves would do (in your opinion). So the "obvious ones" die first.
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Note, though, that this is part of an explanation of his previous post
(#3), and doesn't, in context, have quite such a "now, here's the plan" look to it.
Pomegranate (#8) responds:
Quote:
Regarding obvious kills. No-traces should be the second pretty obvious group of targets - though, on a second thought, especially if the wolves don't know each other, there is not quite as many traces left by a kill of a loud player than there would usually be. Indeed, agree with Nog about his point on the wolves not being underhanded by the set-up of the game.
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Which
does have a "here's the plan" ring– to the extent of being a mark against
Pom, I think. However, it's also true that the wolves did *not*, in fact, manage to co-ordinate their kill-choices last Night, so... *shrugs*