View Single Post
Old 06-02-2015, 04:34 PM   #129
Thinlómien
Shady She-Penguin
 
Thinlómien's Avatar
 
Join Date: Dec 2004
Location: In a far land beyond the Sea
Posts: 8,093
Thinlómien is wading through the Dead Marshes.Thinlómien is wading through the Dead Marshes.Thinlómien is wading through the Dead Marshes.Thinlómien is wading through the Dead Marshes.Thinlómien is wading through the Dead Marshes.Thinlómien is wading through the Dead Marshes.
Back, commenting as I read

But first a step back:
Quote:
Originally Posted by Agan
Quote:
Originally Posted by morm
Quote:
Originally Posted by Agan
Let's say we only kill Europeans
Agan, what are you suggesting here [laughing smiley].
"We" obviously as in "us villagers", not as in "me and my wolf pack", duh! [winking smiley]
This still exchange related to this post by Agan sounds rather fishy to me. So, as I read it, Agan is playing with scenarios and makes a joking example of the village only killing (= lynching) Europeans. Morm makes fun of her by implying she actually suggested doing that (since she's European herself, it's kind of double crazy idea). Agan misunderstands that morm is (half-jokingly) calling her out on saying "killing" instead of "lynching", which would imply she's one of the wolves (the term "killing" usually referring to Night kills) and she continues the joke from that angle. Basically I find it curious that Agan would interpret morm's comments in a way that would lead her to make a joking clarification about not making a Freudian slip about being a wolf. Like, I don't know why an innocent player would look at morm's comment from that angle. (Morm please clarify if I'm the one misreading your comment to Agan.)

Okay then...

Quote:
Originally Posted by Nogrod
Btw. how about we send the phantom into the Dead Thread as our first move? If he is innocent he is a great asset organizing things for us there - and there people could check his alignment (unlike here) so everyone would know whether to trust his ideas or not. It would be a win-win -situation.
I actually laughed aloud. (Also Greenie's reaction. Have I ever mentioned I love my family?)

Quote:
Originally Posted by Rikae
Day 1 too often seems like the day to lynch anyone who behaves erratically, which is, to my recollection, a really bad strategy.
Or alternatively vote someone whom you always suspect, which is equally bad. For example I had to slap myself today getting bad vibes from Lottie - I always suspect her on Day1, regardless of her role. So I would actually encourage people to go for someone they usually don't suspect if they're wavering between two options as it's less likely they're just falling prey to knee-jerk reactions. (Later addition: okay, I see Rikae said practically the same. Should I start worrying about the number of people I'm aggressively agreeing with?)

Quote:
Originally Posted by Form
In PRACTICE, however, the actual participation of the players starts with Day 1--in a real world, if werewolves started killing people in a closed community, we'd have a history of interaction with our neighbours on which to base our lynchings; in the game world, we have nothing but a Day 1 that precedes any actual choices made by the Wolves. The death of the moderator is presented as a fait accompli and we have to try and analyze the actions of people who never actually made any decision to kill that person.
Yes, but you forget the Night kills are hardly the only trail the wolves leave, and they are even less reliable in this game than in your average game since the roles are not revealed upon death. (Of course, the same goes for the usefulness of the lynches, but the lynches are our only weapon against the wolves, and while they might be killing each other, all the six wolves won't die without our help.)

Quote:
Originally Posted by Greenie
So yes, we're statistically more likely to lynch an innocent than a wolf, but that is sadly not a feature of Day 1 but rather of the entire game.
^^ this.

Quote:
Originally Posted by Mith
I don't think there has been much discussion of the wildcard role. Obviously it is hard to discuss an undescribed role but it is a known unknown, as Donald Rumsfeld would say, something we know we don't know. It holds strange powers some of which might well stuff up cleverclogs voting systems.
As you said, there's little use in discussing it now - however, it's good to keep in mind that if something doesn't add up in this game, it might be thanks to the special role.

Quote:
Originally Posted by Eomer
certainly Lommy, Shasta, Nilp and Boro are never wasted lynches, if you ask me.
Wrong, sir, first off it's you and morm who are never wasted lynches and besides if you go to the grimoire I have an amazing track record of being an ordo in 90% of the games I've played in and a very successful seer in several games in the last 10%, so statistically speaking it's a very bad idea to lynch me.

Quote:
Originally Posted by Agan
I think it's more important to keep the Dead Thread under control as best we can
I disagree. We cannot control the Dead Thread. I've been thinking about this and what I would do if I died and had to vote on the dead thread. First off, I would be likely to start lazing because following two threads and general frustration at being dead, ugh. (I'm being honest here.) Being the good citizen I am, I'd still probably get as far as voting. Now, would I follow the instructions of the living? Possibly, unless we dead people had a better idea. How to convey that to the living? And - I'm emphasizing this again - whose instructions would I follow? Say, the phantom suggests a course of action for the dead thread. Six living people state they agree. Four state they disagree. The rest don't comment. Now, are the living to assume the dead then followed the instructions? How could they know? Or what if two living players had two different ideas for what the dead should do and there was no clear consensus? Whose idea would the dead follow then? And how would the living ever deduce whose idea the dead went with?

Seriously, unless we elect a living village spokesperson or something, there's no way of clearly communicating with the dead. The best we can do is probably use our knowledge of the personalities and the playing styles of the deceased and try to guess what those particular players would do, but that's a little risky. In short, we shouldn't make decisions based on how we can use the dead thread until we have found a way to do so, because it's possible we'll never find one.


edit: xed with Lalaith and onwards
__________________
Like the stars chase the sun, over the glowing hill I will conquer
Blood is running deep, some things never sleep
Double Fenris
Thinlómien is offline   Reply With Quote