And I am aware of what Cuckoos are.
My little-sister is an Ornithologist. We do not call Cuckoos outright parasites, because they are not preying directly upon a host-animal. But the behavior of the Cuckoo is parasitic in nature. It is stealing resources from a system that are not the results of its efforts.
The technical term is a "Brood-Parasite:"
https://en.wikipedia.org/wiki/Brood_parasite
And, no, my point isn't that Orcs subsist solely by plunder, but that plundering is a vital aspect of their character, as is simple mindless destruction (whether they make use of that which they destroy or not).
Nor are they entirely mutually dependent, as is a Cuckoo (The Cuckoo needs the prey population, in the same way that a leech or mosquito needs prey populations. Without them, they cannot reproduce). The Orcs can reproduce without humans, as indeed this is their goal (to wipe them out, and/or enslave them).
But both prior to achieving the goal of Enslaving humanity (or wiping them out), they exist in a relationship as that of predator-prey (We saw that in other human cultures that preyed upon other humans: Pirates, Slave-traders, and Nomadic Warbands).
And whether they are stealing from the humans, elves, and hobbits, or simply destroying infrastructure, that theft needs to be replaced, or accounted for by the prey of the Orcs.
This means that there is a minimum sized population of Humans, Elves, and/or Hobbits that would be required to:
1) Remain alive, and sustainable (even if dwindling, there are relationships that predict the rate of decline, or the rate of growth, or simple equilibrium of the population).
2) Support a given population of Orcs.
These are two different functions.
In the first case, it has to do with an Orc population causing damage to a Human, Elf, and/or Hobbit society, and the letter's ability to recover from it.
And in the second case, it has to do with a Human, Elf, and/or Hobbit population being large enough to support a given Orc population.
This is a Feedback System (and there remain other "nodes" in the system; both those for which I have not yet accounted, and those for which I have accounted - such as the availability of Wild Game, which would affect both Human, Elf, and Hobbit populations, AND the Orc populations).
It is a little difficult to illustrate a Feedback System in text, as they look a little like a computer flow-chart or Neural Network Diagram, but with numbers in the lines connecting nodes to indicate the strength of the relationship, and how it impacts another node.
So, as a sort of simplified Feedback System.
Men <3/1–1/2> Orcs
This would be a simplified feedback system indicating that it takes three Men to support one Orc in two given populations (one of Men, one of Orcs), and that two Orc tends to result in the death of One Man in the process. The first numbers in each set describing the first relationship, and the second number in each set represents the second relationship. You could break this down into two one-way relationships:
3 Men –> 1 Orc
1 Man <– 2 Orcs
But just the basic generalized knowledge we currently have about similar relationships between groups shows that the Human (or Elf, and/or Hobbit) population in Middle-earth would need to be larger than is indicated.
There are suggestions that Tolkien was aware of this in a few of the Letters he wrote concerning the creation of the Map for the LotR not having anywhere near the needed settlements and other details that would have existed, and that it
ONLY contained the details relevant to the action within the Book, and a general overall geography.
If I were not in a hospital at the moment, I could reference the letters, as I marked them up for other research I am doing on Physiognomy in Middle-earth, yet much of the information seems applicable here as well.
MB