Quote:
Originally Posted by Eomer of the Rohirrim
Hello all.
Well, I'm initially in favour of no-lynch today. I see some arguments against this posted already, but they only seem applicable to normal games imo. A lynch today would be even more random than normal games - at least in those we can presume some level of cooperation between the baddies and look for the tiniest hints. Here it just seems like a shot in the dark, and killing off a gifted would have a greater impact at this stage than killing a wolf (if these roles have indeed been filled yet).
I'm not convinced that vote-and-lynch analysis on Day 2 would be of any help considering it would be done without any idea of nightly activity.
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See my post at #23. If the wolf knows who the Evil Wizard is, I don't think it's *all* that different from a normal Day One- as I said, in my experience not that much plotting happens on Night One anyway. Also, do we know for sure they haven't been able to communicate?
EDIT: x'd with Morsul.