Quote:
Originally Posted by Morsul the Dark
I honestly think the bads have a lot more to lose than us. Not going to lie... gifteds to me, anyway, are less than helpful. You get reveals and counter reveals and a seer in a game where characters can change roles? I'm just not convinced losing them is entirely game breaking. Getting the evil wizard though destroys the baddies chances. Especially if we get lucky and get him day one.
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The Wizards cannot be lynched, though I wonder (see above) how that plays out if they're put on the block, either by a lynch, or a wolf-kill on the Good Wizard.