I think I disagree, but I believe we have both stated why we think the way we do.
I personally believe people would be more enthusiastic if they knew where the RPG was heading and if there was more action (ie if at least one person aka the game owner kept "feeding the plot"). I think the inns, on the other hand are/would be ideal for relaxed, slow-paced writing with nobody "leading" it much. Why couldn't there be more inn-style RPGs? Meaning RPGs with a centered location and no set timeframe, where times just floats on and stuff happens, big and small.
But I think it has kind of been proven that the slow-paced and nonmarshalled RPGing (in most cases) leads into slowly decaying RPGs whose original plot is either crudely cropped for the sake of finishing the story or left totally unfinished. In an inn-type RPG it of course doesn't matter the same way as it always goes on and it doesn't have any set plot, but I do think it's a big problem for the regular RPGs.