I think the double heal is a bit of a haunter, as it can turn to this "everybody has 1000 lives and only little by little they get hurt". However, the double hurt is quite dramatic, as seen from the first game's end. It will be also best to somehow reduce this horrible floodposting, although perhaps the four people in between will do. But I am still not settled. Not fully, at least.
The basic problem (it concerns both the double-hurt as well as the number of people needed between posts) is, I think, the number of people playing. That's the crucial moment. When you have barely two people playing (like it was in the beginning of the first thread) and twenty characters on top of that, double-hurt is almost necessary and it almost doesn't matter how often you post. When you have some five last characters and eight or so people around, the control is needed and I would even say that this double-hurt rule was not almost (note that I am saying "almost") needed.
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"Should the story say 'he ate bread,' the dramatic producer can only show 'a piece of bread' according to his taste or fancy, but the hearer of the story will think of bread in general and picture it in some form of his own." -On Fairy-Stories
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