I too agree with the fact that the games need to take a shorter while. I usually start playing an RPG with quite a lot of enthusiasm, but if the game stalls, I tend to lose interest, whether because real life problems take over or because I decide to focuse on my own stories, or maybe simply because I tend to have a shorter attention spam
. And once the interest is gone, it is harder for me to get back on track. A fixed timeline would help me concentrate better.
I also have to say that I do not mind the rules and structuralization and I tend to agree with
Lommy that some degree of commitment and ethusiasm needs to be shown. I don't think rules would interfere with us having fun (although I admit that my ideas of fun are rather nerdy, after all I had fun researching for my diploma paper, although in my defense, it was about Tolkien
). And after all, any kind of game should have some rules.