To take up Pomegranate's point: as far as giving us something to analyse goes, it doesn't really matter that the wolves didn't all know each other on Day One (as we now know for certain). The usual "find people trying to protect each other" method goes out the window, sure– but, to replace that, we should be able to detect them trying to make contact/plan the kill choice. I say "should": the *real* problem is that there was so little activity yesterDay, it's statistically possible that no wolf posted at all.
On the subject of probabilities and statistics– Coppermirror, the village *always* has to catch a wolf in the first few Days. I have to tell you, new players quite often go through a phase where they tie themselves in knots over this fact, but honestly, it's just how WW works.
EDIT:X'd with Coppermirror.
__________________
"Even Nerwen wasn't evil in the beginning." –Elmo.
|