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Old 02-07-2011, 03:32 PM   #122
Estelo dagnir, Melo ring
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Join Date: Oct 2002
Posts: 3,121
Durelin is battling Black Riders on Weathertop.Durelin is battling Black Riders on Weathertop.
I meant pouncing in a good Tigger-pouncing...

So the consensus from others is that games need to be forced to very specific timelines/forced to completion? Who's going to want to stick to any timeline (there have always been timelines, which in the past were enforced) if they aren't enthusiastic about what they're writing/playing? How do we get the enthusiasm back?

In a way I agree with people who have been talking about shorter, smaller scale games. But I don't agree with shorter, smaller scale games that are planned out to the details so it's easy to just work through the steps of the plot. Let players do smaller scale things on their own, rather than establishing *short games* vs *long games* and each having to adhere to a specific structure and timeline.

Originally Posted by Lommy
In the event of a game owner disappearing, there should always be a new game owner emerging from among the players, anyone who has sufficient time and will to finish the RPG
And for this you need interest/enthusiasm. The game can't feel like work that's being passed from shoulder to shoulder. Players need to feel like they have more invested in the game. They have to have more invested in their characters. And for that I think we need to reduce the emphasis on *game owners/game masters*. Let people just collaborate on something and start writing. Forget about forms and leaders/owners. Let them all be players. At any given time, different players might then take the lead.
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