Thread: Password
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Old 02-18-2004, 12:50 PM   #492
Turambar
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Pipe Password 2.0

Rules for this game:

1. The questioner gives a series of questions, each leading to an answer (which the questioner will confirm when guessed).

2. The first letters of the answers form the Password (see example below).

3. Traditionally, the questions can be (but aren't required to be) on the tricksy side, and can include “cryptic clues”, as well summarized by The Saucepan Man here (i.e., anagrams, synonyms, "sounds like" clues, etc.)

4. The first person to guess the “Password” wins the game, although you still have to solve any remaining questions.

5. You’re allowed to tinker with Rule #2.

Simple example:

(1) Noldor, Sindar or Vanyar.
(2) First Telerin deserter.
(3) Monsters of the Last Desert.
(4) Not a man, to the Witch King’s regret.

Answers:

(1) Elf.
(2) Lenwë.
(3) Wereworms.
(4) Éowyn.

Password: ELWË.

- - - - - - - - - - - - - - - - - - - - -

Here’s the current puzzle – only #4, and the Password, remain to be guessed:

1. Isenmouthe -- Sounds like a cooling cure for drouth in a dead land.
2. Ibun -- Leave one small bread for the second-last of his kind.
3. Dwaling -- Un-tardy dwarf, with Gondor’s first, visits remote village.
4. Rowlie Appledore -- Seems that 100 well prepared Bree-men were scattered and killed.
5. Beleg -- Alliterative lines describe legend of the faithful friend.
6. Nimloth -- Elegant court dweller wore white blossom for 30 centuries.

HINTS for #4: It's a person. Bree-men and killed are straight clues. Three elements of the clue comprise a scramble.

HINT for the password: follow the clues and you'll find it.
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Last edited by Turambar; 02-25-2004 at 01:05 PM.
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