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Old 02-05-2010, 05:24 PM   #76
Nogrod
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Join Date: Jan 2006
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Okay. I had a cigarette and managed to formulate my point hopefully in a better way.

A ww-game is a game where we need to lynch the baddies.

To lynch a baddie we need to have an idea who might be a baddie.

In this game the voting-mechanics work in the way that we vote for those we trust. But that doesn't mean that we are not allowed to think who is furry. Or that trying to figure out who is furry would be against the spirit of the game!

Trying to figure out who is furry is still the aim of the game - and the only way we can win.

With the given game-mechanics (votes of confidence rather than votes for lynching) it just means we need to be even more alert both ways as our votes are not lynch votes, but indirectly. And everyone voting, especially those voting in the last hour, should be really on top of things.

One way of achieving that would be that we would not only make the confident-votes but would also make it clear whom we do suspect.

I can't see anyone but a wolf disagreeing with that point.

Talking only of whom we trust would play to the hands of the wolves - and make this game a boring one.

EDIT: X'd with the phantom... and agreeing...
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