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Old 02-11-2011, 05:36 PM   #223
Amanaduial the archer
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Sting Well howdy, boys.

Quote:
Originally Posted by Mithadan View Post


What court do you practice in?
Oh, Mithadan. You, who have practiced for so many years, fill me with hope in my chosen profession


Anyway, good evening, chaps and chapesses. Long time no see. Durelin, excellent idea to revive this thread, as far as I'm concerned, the Downs RPGing has long been calling for a bit of a change since the Era of the Werewolf!

While stoically avoiding my rash and untempered 14 year old self on the first few pages (I really didn't want to run into her, she can be so...touchy - however much I might agree with her on some points...), I've been interested to read the more recent parts of this thread. Interesting that it was nearly a decade since the games changed, and lord knows I spent enough time around the RPGs in my misspent youth to perhaps contribute something as it all changes, as Bethberry so kindly directed me to this thread. And it's a pleasure to see so many familiar faces - Durelin, Mithalwen, Anguirel, Pio, Firefoot and of course, Mithadan, along with all the other old hands - striving to do the same

Now, obviously I haven't been very evident around the Downs for some time now; I haven't participated in a game, beyond occasional pseudonimical appearances in the Inns, for about four years. But that isn't necessarily for lack of trying: I never made any secret of the fact that I wasn't always a huge fan of the over perpetuation of rules after the 'split' in the game system and beyond, but there is no doubt, as Mithadan says, that rules are unfortunately absolutely necessary in order to run a system like this effectively. Certainly it's worked to the extent that the Downs has produced some of the best openly participatory character-based writing as far as I've seen on the internet, and my my, in the aforementioned misspent youth I certainly saw a fair bit. However, as has been remarked upon, things appear to have...stagnated, a bit. Perhaps, if I may offer my opinion, because RPGing became harder to get into: certainly I know that when I came back and attempted to piece myself into one of the Inns, I found it very difficult when there was so much rather complex backstory, so many existing characters which existed for ten pages or more back. To take Bethberry's point:

Quote:
Ideally, inns should be more improvisational and less structured in order to accommodate newcomers. It should be possible to drop in and run with an idea or easily pick up a theme already in progress; there should be "hooks" or things that a newcomer can pick up on in recent posts. If something is so complex that it requires extensive back reading, then that something defeats the purpose of providing an informal interactive role playing situation: the inn is already too complex for newcomers.
EXACTLY. I apologise for the caps, but I could not agree more. It's not to say the writing and interaction involved isn't of an excellent quality: the Inn in question was fantastically well written, and the Inn-person was really very welcoming. However, the atmosphere itself wasn't always - through no fault of any individual, I would stress that, not at all! - but it felt closed - and this not exactly from a newcomer, but from a returning 'old-timer' who's participated in....actually, I'm not sure how many games, probably around the 15-20 mark. The rules perhaps have got a bit much. I like improvisation, and I like freedom, and that's what was always so wonderful about being about to write so wonderfully here. Bios on the Inns I disagree with entirely.

Thusly. In the interests of structure, to address Form's questions:

1. Do you think the Downs should move to having 2 forums? (If no, how many?)

Er.... Excellent difference between the 'freestyle' forum and the Shire-Rohan-Gondor structure, is the chance to have a separate discussion thread, makes interaction and a feeling of unity and community on the games so much better. However, in address whether to, basically, abolish the Shire-Rohan-Gondor system...Well. I remember my pride when I was listed as a 'Gondorian': it's a badge of honour to get to Rohan and to even get beyond. Also, it has the same benefits as a 'setting' system in schools: it gives you an indication of who you're playing with, and ensures a comparable quality across the board, preventing frustration and hopefully ensuring maximum output for the players involved.
However, there is a very serious problem, the same, indeed, of that of 'setting': it becomes cliquey, and it makes people feel done-down and part of a hierarchy. Now, there ain't nothin' wrong with a good hierarchy every so often (so speaks the Brit, I suppose), but I don't think it's helpful for new players to come to RPGing and be told that, basically, they aren't good enough to play here, or in this context, or with these players. And please, before anyone jumps on me, this isn't a criticism, I'm not at all saying that that is actually what is being said by anyone in the Downs RPG world - but it's a matter of perception, and that is important if an RPG renaissance is to come about.

So I can really see it either way: one part of me would strongly advocate the removal of the Shire-Rohan-Gondor system, but then, I remember the freestyle forum, and while there is no chance that we would ever return to that chaos, some kind of structure can perhaps be helpful. Perhaps a change of the rules, and a degree of greater flexibility between the forums, then? For example, the removal of the condition that one has to run a game before one can progress to Gondor? And, please, the removal of the isolation of Gondor - it isn't helpful to see that forum beyond and above all else, for new players or for those eligible to play there, as it becomes a ghost town. Hmm.

2. Should game proposals be run by the Mods first? (If yes, to what extent?)

Ah. Now. For a while I functioned as a sort of 'demi-mod' in the Shire, with Pio and Child, helping with approving games and getting new games up to scratch. And boy, were there some duff proposals. I mean, really. They would never have got off the ground without the aid of helpful moderators. So I would say yes, game proposals should be helped along by moderators - but perhaps with less heavy handedness than currently perhaps (maybe, possibly, I'm speculating, I am not attacking) currently exists. A system of advice and help, rather than of 'running' or control? Of course, that becomes a very, very tricky balance to officiate, but...


3. Should we have (a)sub-forum(s) for brainstorming/discussion?

Maybe that would facilitate greater openness, if there was a feeling that anyone could jump in and propose a question or an idea to the community as a whole. Obviously one can always message a moderator or an experienced gamer, but it actually might be a really good idea to make this a more open-say policy?

4. Should the Inns continue in the future in their current form?

I think here I really can't do better than to quote Durelin directly:

Quote:
Well there's no reason to get rid of them, but we need new inns/the inns to change to be more welcoming to newcomers. They (or it) need(s) to be less plot-oriented.
Bang on, my love, bang on.

5. Should games be deleted/moved/closed after inactivity? After how much inactivity?

Yes. After loss of interest, attempts at resuscitation, and, perhaps as an idea, an offering of the game to other prospective players to see whether anyone else is willing to guide the ship?


Just my few cents anyway, I hope they aren't too unwelcome after so long an absence.

- Amanaduial


p.s. Lord, nearly a decade since I came to the Downs. Gracious.
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Last edited by Amanaduial the archer; 02-11-2011 at 05:52 PM.
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