Quote:
Originally Posted by Loslote
I would probably go for a non-lynch at present, because while I think we've had a lot of friction this afterNoon which has brought a lot of interesting points to light, I don't think they have led to a generally agreed upon candidate. Unless matters change, I think last Night's Herbalist save has bought the village more time, and I think avoiding over hasty lynches really does need to be avoided in this game.
That being said, Zil has seemed...off balance all game. I don't necessarily know if that seems wolvish - if I recall correctly, he tends towards being overly smooth as a wolf, doesn't he? Off balance isn't something I'm used to seeing from him, and I'm not sure how to read it. I wouldn't lynch him toDay, but I would keep an eye on him in future.
Lommy has also struck me as a little bit more go-with-the-flow than I think I remember from her, but again, not enough for concrete suspicion at this point.
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Look, if this were a normal game I'd actually say
Lommy seems the more lupine of the two- that is, the one who is acting more like a cautious, calculating wolf, whereas
Zil's behaviour would be quite foolhardy. But it's not a normal game, and I'd sat most of us have yet to get our heads around the changed dynamic, and what it might do to playing styles. So I'm not sure what to think yet.
But anyway, yes ++no lynch seems to be the general idea.