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Originally Posted by Nogrod
What I think should be underlined is that the lax enforcement should be due to trust and general two-way feeling "breaking the rules" is okay for both parties involved (without this leave many games would stall badly). But writing that into a rule is something I find a bit problematic...
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Yes, quite. I'm not sure how one would write it into the rules, but it's analogous to what is "proper" for regular society: there are liberties that are habitual and proper to friends, family, and lovers which would be grossly out of place for strangers. In like manner, one should know the other person and/or their character before taking liberties.
Quote:
Originally Posted by Durelin
Wonder how many pages we can discuss this for...
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Quite a few, undoubtedly, but it's ultimately going to come down to the philosophy behind the way things are done as an RPing community, and (from my perspective), I don't see that we're actually modifying the Barrow-downs roleplaying ethos all that much. We're modifying the superstructure, taking into account the current personnel situation and the experience of pluses and minuses of the old structure... but I don't think the overall style of playing is really being brought into question.
In other words, I think we're quibbling more over how the formulation of the rules will match the unspoken habits of using other characters that are already in play, rather than revising the rule structure to reflect a whole new way of thinking.
Although... it might just be
me who thinks that.