Quote:
Originally Posted by Loslote
This game has just been introduced on another site that I frequent, and I've been playing it (and trying very hard not to try to force it to be a copy of Downs WW). On that site, the games are about 12 players. Thing is, there are a lot of limitations. The discussion is much more slow to pick up. I don't think there were any serious ideas in the whole of the game I modded, just bandwaggoning after the all-knowing player voted. There was a wolf killed each Day because there weren't enough people to offer enough cover for them, even though there were only two wolves. The theories can never be as interesting, because a smaller game by necessity has a more strict format (wolves + seer + hunter + ranger). There aren't enough people to fit in more and still have a decent amount of ordos. Smaller games work, and it might be a good idea to have some smaller games every now and then, but they aren't as much fun to play.
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You can vary the gifteds in smaller games like that,
Lottie. In a game of just 12, it should probably be just three wolves and a seer, but of course you can make what you want.
I like the idea of two games running at once, but I don't know that it'd be a great idea for people to be in two different games.
On another note, could someone tell me whether it's been six months since I hosted last? I'd like to mod another game (and I promise nothing crazy like the last one, scout's honor).