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Old 07-07-2010, 07:49 AM   #37
Morsul the Dark
Ghost Prince of Cardolan
 
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Join Date: May 2004
Posts: 3,448
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Quote:
Originally Posted by Rikae View Post
Ok, here's my preliminary attempt at putting everything together. I've divided it into sections for clarity, and if there's something anyone wants corrected, just let me know.

General Rules:


1. Turn your status on invisible so that people do not know when you are online when playing WW.
2. No PMing or other outside communication about an ongoing game unless your role specifically allows it (both living and dead players).
3. PMs should not be quoted during the game.
4. Name-calling, swearing, and abbreviated/implied swearing are not allowed
5. Discussion of "meta" topics such as RL reasons for absences should be kept to the admin thread.
6. Post-game discussion including the dead should not begin until after the final narration or until the mod officially allows it.
7. After signing up for a game, the player is expected to participate (vote and post) throughout the entire game or until death. If a player cannot participate for a Day, it should be stated and explained on the Admin thread. Modfire rules are up to the mod and the mod should specify these rules.
8. Editing a post for reasons other than grammar or x-posting is strictly prohibited. Once a post is submitted, the content within it cannot be changed.
9. Dead players should not be permitted to post on the admin thread or the game thread until the game is over.
10. Keep meta reasoning to the absolute minimum. (Need a definition of "meta")
11. Can we introduce an automatic modfire rule for (repeated) inappropriate conduct (language, insulting etc.)?
12. Players that fail to show up for two games they've signed up for should be barred from playing for six months.
13. Players cannot choose their own conditions for victory; these remain as the mod defines them for the given role.

Votes and Deadlines:

1. Unless otherwise specified by the mod, votes should be on a separate line, bolded or they don't count.
2. Votes are counted up to DL 'downs time. Votes posted after this time do not count.
3. Posting in game threads should stop at DL.
4. The wolf team should submit their chosen kill by one hour before deadline or there will be a no-kill. (?)
5. votes should be regarded as non-retractable unless otherwise specified.


Guidelines for Mods:

1. Would-be mods must have participated in at least 5 games of Barrowdowns werewolf before modding.
2. Mods who miss their turn twice or miss a reserved month once are removed from the list.
3. Members who have already moderated a game cannot mod again until at least 6 months after their last game.
4. Beginning when the currently planned games are done, games should be in some way Tolkien-related - or alternatively -
4. Experimental games should be Tolkien-related, traditional games don't have to.
-or-
4. Every mod has to let people know what type of game s/he plans (Tolkien-related or not / experimantal or not) and at least half of the scheduled games have to be non-experimental and half Tolkien-related.
5. When a someone signs up to mod they should also say when they are (or more importantly, aren't) able to do it.

6. Among the first posts in the admin thread one post should contain all of the following (if a mod wishes to discuss some rules/roles before starting, the post should be edited according. Rule changes should not only be mentioned somewhere down the (next) page - that's so annoying if you have to look something up...)
- List of players
- List of roles (and number of each role, except maybe for ordos), each role should be defined as detailed as possible. If there are lovers, the type should be specified (whether they die together, etc.), if there are secret roles, Mod should make the players aware that they exist, and to what side they are allied.
- Any special rules or events have to be explained in as much detail as possible.
- Any secret twists have to be announced.
- Deadline time
- Deadline for submission of picks (if differing from general deadline)
- Rules in case of a voting tie
- Modfire rules

7. The game thread should contain a list of players and dead players with time of death and role (unless the role is kept secret intentionally) at the end of every Night and Day.
(- At the end of every Night and Day the mod shall announce which roles get to do what during the coming phase.)
8. Mods should abide by their own rules and make any changes known to the whole village. If there is a possibility of secret "twists", this should be mentioned in the admin thread before the game begins.
9. Mods must not mention the identities of players to other players outside of what is covered in the rules.
10. The mod should reveal the role of a lynched player within 30 minutes of the deadline.
11. The mod has to pm the roles to all players, including ordos


Default Role Descriptions:
1, Unless the mod specifies otherwise, cobblers are ordos in the final count
2. Unless otherwise specified, rangers can protect themselves but cannot protect the same player twice in a row (?)
3. Unless otherwise specified, Hunters are logical (kill only baddies by night, but whoever they picked by day) (?)
4. Unless otherwise specified, a seer does get a dream on Night 1, and can not see cobblers.
I'm wondering if everyone agrees with this list if it'd be possible to edit it into the first post of the thread... just so we don't repeat rules suggestions and such... I think I might have. It's a strong list by the way good work guys!
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