Enter the stiff upper lip Finns to complain about there having been enough nonsense...
First of all, this is going to be a bloody mess as the roles will not be revealed in death. We will actually have only two kinds of partial information for certain.
1) those killed at Night were "non-wolves" (and if the wolves decide to kill only the quiet, under-radar players at Nights, we gain little or no actual info from that).
2) those who come back from death are either a lover or the ranger aka. a goodie (and we'll lose those pretty soon anyway).
Which brings us an interesting new facet to the game. We thirst and hunger for information that is reliable. And the only way to get something resembling reliable info is that which the seer can give to a lover or the ranger in Mandos - but that in turn means that the seer must die before lovers or ranger (which latter should really try to cling on to life only to die relatively late in the game). And that means also, that getting the lovers and the ranger dead will be the first priority of the wolves: if they die early their return will not help us that much (and a double-protection is not such a mighty weapon in a big village than later) as the living then lose their only shot at any tangible information.
I'm not trying to tell anyone what to do or how to play, but I do encourage the seer to consider what I have said (in case s/he hasn't done that yet).
Also, following
Ang's suspicion, speculating about the lovers - even if it has been merely joking thus far - is not something we should keep on doing. Any hint the wolves get from that kind of discussion that leads them to try it out correctly means we lose two innocents, and especially early on, we lose a chance of learning something later.