Quote:
Originally Posted by Lommy
Quote:
Originally Posted by LMP
Night Five
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hunter: (Spawn): Nilpaurion
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I can very well see spawn's reasoning here, but... Am I the only one who finds this amusing?
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That was the night that I had a completely different narration all set up with a fascinating bedroom scene involving Nilpaurion, Spawn, and two werewolves (now now, get your mind out of the gutter....
) I did get to use it for Spawn's death later, but without Nilp. Ah well.
Quote:
Originally Posted by Diamond
Say, does this count as a Lovers victory?
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Yes, I noticed that too. Both lovers, Kitanna and Eomer survived to the end, but as co-werewolves. Go figure.
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Originally Posted by Eomer of the Rohirrim[/quote
A tragic lovers' victory too, as at least one of us is now dead. Where is this story going, LMP?
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I wanted to have the Shadow offer a werewolf the evil wizard role, as a kind of ironic evil twist. So I wrote in the end-battle. It does suggest that this particular tragedy happened elsewhere in the early third age. It gives me an opening for Dueling Wizards 2, of course! Someday... unless someone else wants to mod it. I think it would be fun to actually play it....
Quote:
Originally Posted by JennyHallu[/quote
But what were the hearts for?
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I didn't work them into the narration as well as I had wanted to, I must confess. The Shadow uses them as a source of power to create the new evil wizard. I could have gotten graphic, but chose not to.
Quote:
Originally Posted by Gurthang
Oh, and I want to know this too LMP, what was up with Night 4? Good Team doing too Good?
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The game was not going the way it was supposed to. And no, that does not mean that the Good Team was going too Good. The fact is, Roa complained that it was unfair. I judged that she was right. What you need to understand, though, is that she only complained about the Hunter rule being vague, and was asking for some kind of redress, such as the Hunter rule being weakened. As you all know by now, I don't like a weak hunter. So I refused to weaken the hunter, but offered an extra curse for the Night. After further thought, I realized that Night One hadn't gone right either, and on my own initiative awarded Roa a third curse for that Night, to make up for the uncursing of Loki, which should not have occurred. Roa even PM'd me to say that in the interest of fair play she was willing to not curse at all the following night. I chose not to go with that option. So all blame for any of that falls upon me, and me alone; it was my decision. And I do stand by it. There were problems with this game, which I figured would be the case, and having played through it, I see what they were, and the next time Dueling Wizards is played, those problems won't recur. All in all, though, I'm really pleased that it went as smoothly as it did.
Quote:
Originally Posted by Gurthang
....the Good Team could not PM at Night!
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Would you support both good and evil teams being allowed to PM all the time? That's the only redress I can see to your complaint.