My my my. Fascinating reading.
I think a reevaluation of hero status is in order, and
Eomer merits as first half
most valuable player, saving second half merits for
Gurthang.
Reading over all the analysis, I'm struck by - how shall we say? - how the werewolves' analysis and the motivations behind them actually worked toward their demise in the end. LotR-ish, that. I kinda like that. Of course, there was a huge amount of luck involved that could still have turned the game in either direction.
Examples: The werewolves left Eomer alive - with good reasons for having done so - one Day too long, such that he was able to do major damage to their cause on his "Day of grace".
Counter-example: If the Seers had gone with Spawn's earliest suspicions, we would have had three of the four werewolves dreamt of on the first three Nights!