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Old 02-08-2011, 09:13 PM   #137
Estelo dagnir, Melo ring
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Join Date: Oct 2002
Posts: 3,121
Durelin is battling Black Riders on Weathertop.Durelin is battling Black Riders on Weathertop.
I really don't like the comparison with Werewolf. It really isn't roleplaying because...people don't really take on roles. They have secret game roles, that's it. Sometimes they have for fun roles, but it's not like people 'play in character'...when people have attempted to, other players get upset. If I use the Col Mustard playing piece in Clue, I move around the board as Col Mustard, but I do not pretend to be Col Mustard or make decisions as Col Mustard. It's a completely different mindset, and a completely different culture. In my experience it's a lot more about egos than RPing ever is (and I know well that egos get involved in RP).

My problem with saying, let's enforce timelines/posting requirements strictly (or fairly strictly) and change some language (game owner to game leader, etc) that to me that doesn't seem to be fixing anything. Or really changing anything. Maybe nothing needs to be changed, I don't know. But the timelines were enforced to varying degrees in the past. I don't think enforcing that was successful. If people don't post, they don't post. Saying 'I am moving the plot ahead tomorrow, if you want to post you have until then' doesn't make people who aren't interested/don't care post. And if it does it makes people post once or so before they disappear again, just because you brought them back on some sort of guilt trip. But apparently they're still not interested enough to post consistently. Timelines are going to drive some people away, as are posting requirements. As I said in my first post, you're not going to please everybody, no matter what you do. But I don't see the benefit of enforcing timelines and posting requirements.

The other big thing seems to be that we make the games 'smaller scale' or that they have one plotline, or a simpler plotline, or something of that nature. So that they're not too clunky and don't get stuck. That we should change the style of the games. But is that a rule to decide ahead of time? Or should we let people decide for themselves the style of game they want to play? I'm not advocating epic, clunky games. I'm much more interested in more freeform games, games that are less clunky (but do not necessarily have one plot line at all). But regardless of what sort of game you're interested in, or what you think might work...I don't think we want to limit things even more. The current RP structure allows for a variety of games. I think we should open it up to allow more freedom, not limit to a certain style of game.

And there's concern about 'new people'...I think it's better to help new members get involved (which will also help them understand how to RP here) than to set up rules and procedures that keep them from getting fully involved right away. Some sites use mentoring systems. 'Veteran' RPers on the site help new people figure out the rules and get involved in RPs, give them advice. They're not authority figures, but they know their way around. Because frankly it's not just about whether or not they *write well*, which to a great degree is's also just about figuring out how RPing works on a single forum. Every RP on a forum/RP forum has a different style, a different feel. Different norms and expectations.

And I guess part of what I feel is that we need to change our expectations a bit here on BD. They have changed a bit over time. A good bit. Early on there was a wide variety of people, different kinds of writers, different ages. Then as things consolidated a bit, the posts started getting longer and longer, and as others have noted, the RPs started getting more and more 'complex', like they were trying to outdo one another... As Mithalwen has said people's egos got in the way a bit. As they always do. But writing here was like a huge project. Every post had to be a book. There are sites out there that require a certain amount of words for every post, some upwards of 500 and more words. They think that makes them elite. I think a bit of that mentality got into things here. There are other mentalities, but, that was one of them.

I guess part of what I've been trying to say is that RPing here on BD is only one style of forum RPing. The games on here that are specific plots a group of people play through with one-time run characters (like mini table-top RPs, but the game owner is not quite like a DM) is only one style. And it may be a style we want to stick with. It probably is, for the most part. But I don't see what harm there can be in bringing in some elements from other styles of forum RPing, particularly those styles that seem to be really quite popular. Most RP forums are open world -- they are of course forums entirely dedicated to RP, though. Of course BD is not, so it is going to be different. But it seems to me that most people who RP on a form these days are used to more freedom, less structure. If that makes sense? And of course that doesn't necessarily mean anything, because we're not necessarily going to attract people who RP on forums/have RPed on forums before. We may only or mostly attract Tolkien fans who then get interested in RPing because of the RP section here. And then we just have to make it welcoming for them.

But if we're just talking about retaining players/getting back old ones, which has been mentioned, than this discussion is a bit different. It does seem like those players still around/lurking don't want to change much so I should probably shuddup nao.

omg, this was supposed to be a quick post. ><

Last edited by Durelin; 02-08-2011 at 10:12 PM.
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