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Old 07-13-2017, 03:34 AM   #131
Nerwen
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Silmaril

Okay, I intended to have this done much sooner, but things got in the way.

Morsul, His First and Last Day.

#6.(Replying to Lottie at #5.)
Quote:
Originally Posted by Morsul the Dark View Post
Certainly a good thought process, but the other side of the coin is a no lynch vote is in itself a bandwagon to easily hide in. It discourages suspicions and allegations and other information that can be dissected Day two.
#9.
Quote:
Originally Posted by Morsul the Dark View Post
Chance of getting a baddie with no lynch 0/16

Don't get me wrong mathematically I get the logic.

Then again I'm not entirely sure I get the whole wizard deal.
#10.
Quote:
Originally Posted by Morsul the Dark View Post
*old man voice
Back in my day we had wolves and gifted not these new fangled wizards
#14.
Quote:
Originally Posted by Morsul the Dark View Post
I've certainly never played a game with them. But time to pretend to be serious since my posts are mostly banter.

1. My last thought on lynch no lynch. If my math is correct we have a 6.25% of getting bad wizard today. If we forego lynching and lose a friend overnight that leaves 1/15. 6.66666% not going to lie seems to me we could easily have the same exact debate tomorrow which is one reason I'm not a fan of the policy.

2. The dead thread. Even if we make a few mistakes the dead thread could be a little Kharmic power to help us later on.

3. For clarification since the dead thread gives a voter a double vote does that change victory parameters for wolves? Usually it's wolves=innocents but in theory if it got to 1/1 the dead thread could break that tie?

4. I'm going to sleep.
#24. (Replying to Zil at #22.)
Quote:
Originally Posted by Morsul the Dark View Post
Perhaps I wasn't clear. In a 1/1 situation in theory the dead could swing a win in either direction. I'm just wondering if a tie is still an automatic win.
#26.
Quote:
Originally Posted by Morsul the Dark View Post
To be fair with the mechanic of wolves being created at random times by the evil wizard we have no real knowledge of how many wolves we have at any given time plus people who were once considered iron clad innocent could be evil the next day. While I understand looking for sudden changes in behavior it seems to me we'll never have a clear grasp on who the bad guys really are because we won't even know how many.

Every day will be day one with a lot of information from the previous day being suspect at best. In my opinion in this type of game no lynch for the sake of information gathering isn't the most helpful strategy. And as Boro said we're straight out of the gate saying do nothing...
#35.
Quote:
Originally Posted by Morsul the Dark View Post
Ok. So I'm voting.

Now it's time for me to say that weird thing no one likes.

I honestly think the bads have a lot more to lose than us. Not going to lie... gifteds to me, anyway, are less than helpful. You get reveals and counter reveals and a seer in a game where characters can change roles? I'm just not convinced losing them is entirely game breaking. Getting the evil wizard though destroys the baddies chances. Especially if we get lucky and get him day one.
#39.
Quote:
Originally Posted by Morsul the Dark View Post
So... yeah I just reread the whole Wizard doohickey. I'm slightly less confused. But still think having a confirmed identity of the EW would be good. Then there are the visitors... oy I'm so confused.

But I stand by my statements.
#45.
Quote:
Originally Posted by Morsul the Dark View Post
We've got only a couple hours to deadline and a lot of folks not here. I'm worried we're they're not present because they didn't realize we had started? If anyone can reach out on social media perhaps?

I wouldn't vote anyone not here. The biggest issue of the day is to vote or not, that being said while I'm all for voting I'm not sure I can do it in good conscience with so many absent...
#92. Votes Lottie (Boro 1, Nerwen, Lottie 1)
Quote:
Originally Posted by Morsul the Dark View Post
++Lottie

Right out the gate she was giving strategies for wolves and wizards. I'm also interested in her mentioning wolf and wizard not being in contact. So the wolf has to find the wizard? If that's the case another reason to go for a wolf right? Keep the wizard isolated.

Edit X'ed since Boro vote
#105. (Replying to Eonwe’s suggestions for communicating with the Dead at #98)
Quote:
Originally Posted by Morsul the Dark View Post
sure thing

Xed a bunch
Thoughts: He had a lot to say generally, and doesn’t seem to have been suspected by anyone– but then that last was true of many players yesterDay, to the point that I think it can be discounted as a factor.

Talked a lot about–

a. The vote-or-not question.
b. The mechanics of the Dead thread.
c. The Wizards, in particular the desirability of catching the Evil Wizard.

I’d say that c. may have been what did for him– preoccupation with a particular rôle is very often a gifted tell (from the wolfish point of view). Claimed to be confused by the rules, but that could have been seen as an “obvious” blind (to answer Legate).

The other notable thing he did was, of course, vote Lottie. Apparently he thought her a possible wolf? But that oughtn’t to have been enough in itself to get him killed, even if she is one. Was not suspicious of anyone else.

One more thing we can say now– I think– is that a wolf was definitely created Night One– according to the rules, the Evil Wizard couldn’t have started off with a solo kill. Not that there was much reason to doubt it, but every bit of information helps.
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