Finally filled. Part of my problem was trying to figure out how to keep Saethyrd from automatically killing her visitor.
Anyway, I'm going to be trying to finish job pre-job-starting things next week and then moving, so I'll probably continue to be slow.
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People assume that time is a strict progression of cause to effect. But actually, from a non-linear, non-subjective viewpoint, it's more like a big ball of wibbly-wobbly, timey-wimey... stuff.
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