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Old 02-07-2011, 04:55 PM   #126
Nogrod
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I do hope we don't have to choose between dictatorially run games where every player has to comform to the game-master's minute-plans and free-floating games where no one takes responsibility of driving the story forwards... and I know you Lommy and Dury were not advocating those views as such. But I thought of taking the liberty of stretching your points to the edge just to open the basic difference between them.

I think we all agree that something between the extremes would be the preferable course to pursue.

And here I do once again see at least a kind of Shire - Gondor separation still being relevant.

Just from the POV of getting new RPG'ers along we'd need some quite down to earth and more mod-driven games (plus a lively and appealing Shire Mead Hall) easily accessible to anyone, even just for a whim to begin with. Only after that can we think there being more players willing to take part in the more complicated and freer games which I think all we vets prefer as players.

But as Lommy says, even the vets at times disappear from lengthy games - and like I said, oftentimes it's the question of a too ambitious a plan that just takes ages to get moving forwards. So either we just accept the fact that "this game is so complicated it will take years to finish" and just hope for the people to keep their interest in it regardless of their RL situations changing etc. or then we need to restrict our ambitions in the "Rohan games" as well.

Or maybe we could open both kind of games when there are enough dedicated people to play either kind of game?


Mithadan asked nicely indirectly whether we have omitted certain important factors here - which I find pedacogically a superb move, like he tried to make us speak our minds and bringing forth all the taboos while trying to guess what he meant...

But as this is a thread now for thinking what shoud be made better and so on, I think I'll venture forwards to make two short points.

Firstly there is a kind of dilemma involved as many people who have played with each others for years and like to do it together naturally wish to keep posting & playing together. But that may feel to an outsider as repelling or turning down anything she or he wishes to do. We really should make everyone feel welcomed even if we had good time writing with just one or two close friends of ours.

Secondly, if there are no preliminary stages or "try-outs" (fex. a requirement to first post in the Shire Mead Hall and play a Shire game first before going into Rohan), whole games, and thus great efforts of a host of people for a long time may be compromised. I think we all have seen these enthusiastic new players who wish to take a central role in a game and are happy about it for a short while and then disappear as it was not that fun after all to them. And thus they leave the others who have played the game a long time into an awkward position as to what to do with that deserted character (or not knowing if that character has been deserted in the first place).

Okay, that's for it this time (time to bed now).
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