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Old 06-02-2005, 04:03 PM   #421
the phantom
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how many participants would be required to demand four werewolves?
If we end up with 16 or 17 you could probably add another wolf. Or, you could add another role, such as a cobbler- one of my favorite roles.

cobbler His job sucks so bad, he wants to die. The cobbler is on the werewolves team, but is not a werewolf! He doesnt know who the werewolves are, they dont know who he is. The game does not end in a situation where #(werewolves+ cobbler) >= #villagers. The cobbler looks like a villager to the seer. The cobbler is very interesting in that he actually doesnt mind being lynched in many cases, to protect a werewolf from dying. He can also create situations late in the game where he can form a voting block with the remaining werewolf and then block any lunchings from occurring. You can even have cases where the werewolf is trying to convince the cobbler that he is in fact a wolf, or that someone might fake being a cobbler to rat out who the wolf is, so they can then say they arent really a cobbler and lynch them!
Obviously, the cobbler is a strong addition to the werewolf team. I think its a great role for situations where having one more werewolf would be too strong, but without it the werewolves are screwed.


Or you could add a wolf and a cobbler and then add masons to help the village. The people that I play Mafia with often include masons and it really adds a lot to the game.

Masons Two of the villagers are Masons (members of the secret society). Since they are together at night, they know each other are not werewolves. This adds to the game in several ways. It increases the number of people who have information, and thus makes the initial lynchings less random. It also makes two groups of people who will 'defend' each other: the werewolves and the masons.

I wouldn't mind seeing a cobbler and a couple of masons added to the mix the next game.
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