Quote:
Originally Posted by Rikae
I thought of one more:
Unless otherwise noted by the mod, players cannot change sides and should play for the side assigned to them throughout the game.
I've seen suggestions that werebears who could no longer win alone "join" the village, and cursed villagers play cobbler from the start; if ordos are not allowed to dub themselves cobblers or form impromptu wolf packs, this sort of thing should be out, too (unless the mod explicitly allows a role to choose sides). You can't police motivations, but at least you won't have players announcing "I decided to change sides!"
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The bit about the Cursed villager could easily be avoided just by not telling the Cursed of their role until the game situation demands it.
That goes back to what
Wilwa said about the Secret roles in general. Perhaps players having those roles should
always be kept in the dark about it until the last minute, while all players should know that the roles themselves might
exist, even if their nature isn't fully explained at the start.