Quote:
Ah, Day 1. Where all we can do is make up reasons out of thin air.~Mac
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This sort of ties in with my previous post. But before I used to think Day 1's a curse. A small annoyance of "what's there for me to analyze and think about?" Maybe some new dynamic or role, but when it comes down towards the end of the day...who the heck am I going to vote for that's not going to be a random shot in the dark?
Then I fell in love with Day 1. Well, maybe I wouldn't go that far, but I started appreciating the randomness, the guessing and yes all the senseless planning. In this one day I can be who I want to be, and not feel guilty that I'm going to cause a disastrous mistake or that I'm letting my side down. There's a care-free aura that I appreciate and embrace in Day 1. If I live past it and survive to Day 2, I start feeling more tense and responsible about being "wrong." The longer I stay around in a village the more that feeling increases.
I don't know when it happened, but I got to a point of "on this one day, Boro, you can do you. Why shouldn't you have fun with it?" Because at the end of this day, it's all going to come down to random guessing of who's getting lynched anyway. Embrace Day 1 and not feel guilty to be an oddball, because if I'm going to get lynched for random reasons anyway, maybe it will have a purpose to be the 1st piece of non-random evidence that will help.
With that, I shall depart and go to bed. I can't promise I won't be a goof when I return.
Edit: crossed with everything since post 57