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Old 02-09-2011, 10:39 AM   #154
Bęthberry
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Join Date: May 2002
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Quote:
Originally Posted by Snowdog View Post
Its like I said before... an RP had to be constructed, not created. Maybe that's how an RP [i]"GAME"[i] (as the term so lovingly is used here) is done I guess. Its was a style I obviously didn't fit into. I'm a writer not a gamer. I thrive in the spontaneous interaction of other writers who can take what is posted and use it to carry the story forward and leave hooks for others to use in their posts, etc.
I think Snowdog has an important point here, the distinction between gamer and writer, between game and role play. Games are always directed by a manager--think back to Dungeon's and Dragon's--and highly organised. Think of Werewolf, which is highly structured by plot/time. A werewolf game is not really about developing character and seeing how that relates to action. (I differ on this point from others.) It's controlled. But role play isn't so highly controlled; 'play' is not always structured drama, but, well, play--imaginative combinations. Children need both play and game to develop healthily. (I mean this in the most positive way, as an essential nature of the human species.) Maybe we threw the baby out with the bathwater?

I also have some sympathy with 'dawg's comments because in several games my posts were called into question by the game owner. At one point, even my wording was questioned (and no, it wasn't spelling or grammar). In fact, I probably greatly disappointed one of the game owners because I refused to write my character the way he wanted. This meant there was no maudlin resolution between her and her father (which to my mind would have violated the character's psychology) although there still was a climactic resolution.

I also understand well dawg's idea of posting spontaneously with hooks for other gamers to pick up, because I started gaming at an Inn he ran on another forum. The Inn wandered all over the place as it was never expected to have a beginning, middle and end. (Did "Cheers" the TV show have an overarching plot? Or was it just episodic?) But it did inspire several games, as gamers worked on character and came up with ideas, and those games had some sense of direction which the writers worked within.

I've had "hooks" taken in directions completely unlike what I anticipated and this was fun, because it was challenging. I've also had 'hooks' completely ignored, to the point where I felt there were parallel projects going on and my character was being ignored. (sob! ) That happened, I think, because I was spontaneously creating actions for reactions whereas other gamers were following some master, prepared game plan. I've also found it frustrating when nothing happens for an eon after a post, because it's like talking to yourself in a void. Or some kind of writerly interruptus.

I will reiterate: I think gamers and game owners would be more committed if they felt the actual writing accomplished something that the planning hadn't already done.

And to support another point: Mark has clarified a good point about Gondor, which my word 'literary' didn't really get at, with her use of "canonical". Yes, Gondor was where the most canonical (or deliberately non-canonical) games were to be. Good games and good writing can occur in all forums, and be created by all ages, but playing consciously and deliberately with Tolkien's style--getting inside his style as he got inside language--was supposed to be the defining mark. (Sorry, no pun intended on Helen's nick.)

EDIT: Sorry, cross-posted with Formy and Mithadan.
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Last edited by Bęthberry; 02-09-2011 at 10:51 AM.
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