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Old 06-26-2006, 09:46 AM   #28
littlemanpoet
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Join Date: Jan 2002
Location: The Edge of Faerie
Posts: 7,066
littlemanpoet is battling Black Riders on Weathertop.littlemanpoet is battling Black Riders on Weathertop.
Quote:
Originally Posted by Thinlómien
***warning: I'm not probably completely aware how the system works, so I might be doing some mistakes (I played an ord, after all)***
Say there's four wolves. How probable is that one villager gets more than one vote? Depends from the situation, of course, but especially in the beginning, it's very unprobable.
Now, in the stalemate-case the EW makes the decision (right? I'm not sure about this one). Several times during the game s/he thereby has more power over the wolf-kill than the wolves themselves. I think it limits the woves' already weak ability to do any tactics.
Emphasising the voice of the wolves would help the village too. If the kills were totally (or at least almost totally) chosen by the wolves, the villagers could do more analysis on the wolves' identities based on that. That would also balance the sides a bit.
I think the current system doesn't give the wolves enough power to decide their kill themselves.
Am I making any sense with this?
Yes you are.

You see the situation correctly... almost. The werewolves & evil wizard are told by the evil team submod what nominees are up from the werewolves, and then the werewolves either stick with, or change their choice in order to reach a consensus. Failure of consensus means that the evil wizard gets the choice by default.

While there are Wizards, they do have the power to a large extent. Since this is Dueling Wizards Werewolf, I like the power in the Wizards' hands in the early going. It does create a more panicked feeling for ordos, which I also intended. (evil LMP) There is, however, a Good Wizard who will get to talk to her/his gifteds at Night (through the good team sub-mod), so I still think it evens out. After all, the evil team are just as much in the dark in the early going as the good team.
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