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#1 |
Shade of Carn Dûm
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Loudewater takes one down. Chances are, he's going to have fun with that one until the orcs retreat or when someone drags him away.
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"Those who can make you believe absurdities can make you commit atrocities. " ~Voltaire
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#2 |
Ghost Prince of Cardolan
Join Date: Jun 2003
Location: Where the Moon cries against the snow
Posts: 526
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Many apologies, my Mother has been on in the past few days, doing school work you see, but now that I have aquired the time I'll type up the post now. Oh and I will be apart of this battle as soon as I get this up I'm going on the Rp to do another post
![]() POST PLACED ON GAME ~*~ PIO Silrûth The tall Elf stood smoothly without a word at Tarondo's command to scout the road that lay behind them. She took her horse quietly by the reins and led her down the east slope of the hill. Falma's hooves treaded surprisingly soft against the earth as if she knew their need of stealth. Making their way down the path Silrûth strained her ears for any slight sound that could mean the enemy. The horse stopped abrubtly ears flattened against her head. Knowing what it meant Silrûth dismounted, "now I don't want you running off" she tapped her finger on Falma's soft muzzle, the mare perked up her ears before plastering them back to her head. Silrûth crept along warily, and with her skills focused on guile and swift movements she was unaware of how long it took her to reach the orc camp. A small mound of boulders and shrubs was close by and she used it to her advantage. I musn't get too close in case they pick up my scent, but luck was with her the wind was blowing into her face away from the camp. Tentatively and carefully she peered from around the corner of a boulder. There they were, laughing and hacking up a storm in their vile tongue, the Elf could not help but sneer in disgust, a voice spoke out in her head. Do not over stay your welcome, they are moving can you not see it? It was true they were beginning to stir and grunt and with that last thought Silrûth hastily made her way back to her mount. Taking up the reins, she nudged her horse lightly in the flanks with heels. _______________________________ If there are any problems, like if this post strays from the plot, let me know and I will fix it pronto. This battle is really quite messy, I hate to lose ![]()
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"...for the sin of the idolater is not that he worships stone, but that he worships one stone over others. -8:9:4 The Witness of Fane" Last edited by piosenniel; 10-30-2004 at 06:24 PM. |
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#3 |
Ubiquitous Urulóki
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Location, Location, Location (e.g. Prime Real Estate)
My save, she is filled.
4 more orcs are definately dead. Osric killed three altogether, and Andas has killed one (and is still sort of busy with that one). One orc, who was attacking Silruth (I believe) is wounded ala hack to the arm, but I'm not exactly sure on the lagistics of that, I'll have to check it out. So, 12 orcs remain, including Kransha. Speaking of: Kransha's still alive, despite several wounds. Osric is also still alive, with injuries, and has somewhat dissapeared (not out of cowardice, merely because of confusion). Another one of the three stone trolls has fallen, who is, in fact, William. Of the three trolls, William, Bert, and Tom, only Tom remains, if you care to know of such things. There is a lot of dust, debris, and general anarchy on the battlefield, and the trolls have not even dealt their true trump card yet. P.S. I do so miss one-on-one combat posts. My last one was written opposite Master Fordim, and afforded me great enjoyment, but that was more serious. The RPG post I placed is far more swashbuckling literature than I care for, but, hopefully, it will be fun to read. ![]()
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"What mortal feels not awe/Nor trembles at our name, Hearing our fate-appointed power sublime/Fixed by the eternal law. For old our office, and our fame," -Aeschylus, Song of the Furies Last edited by Kransha; 10-30-2004 at 06:03 PM. Reason: More numbers to boggle your minds! |
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#4 |
Shade of Carn Dûm
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If there's one thing this RPG would be remembered for, it will be for the wanton destruction of famous landmarks!
![]() So how will this battle end? Will the investigators drive the ambushers away or will the orcs retreat themselves?
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"Those who can make you believe absurdities can make you commit atrocities. " ~Voltaire
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#5 | |
Ghost Prince of Cardolan
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The investigators will lose this one. How they're going to lose it, without being annihilated, will depend on the tactical situation. The chaos we've managed to create so far is great, but very... confusing. Perhaps someone can announce a retreat and some people who are relatively unwounded can fight a rear guard action.
Quote:
![]() Kransha, perhaps you don't care for swashbuckling literature, but you write it very well. It was a lot of fun to read. ![]()
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I admit it is better fun to punt than be punted, and that a desire to have all the fun is nine-tenths of the law of chivalry.
Lord Peter Wimsey |
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#6 |
Shade of Carn Dûm
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That would be logical except that many of the best fighters are already badly wounded (Osric, Tarando, Thoronamir and Veryadan), Menecar is dead and Aidwain is already injured with a broken leg. That will only leave Silrûth and Luinien in the rear guard against a still potent orcish strike force supported by trolls. And not forgetting many horses have either been slaughtered or have fled in terror.
If the hasty retreat covered by the rear guard is to be realistic, then someone with alot of role-playing experience and good writing skills must end it.
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"Those who can make you believe absurdities can make you commit atrocities. " ~Voltaire
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#7 |
Wight
Join Date: Sep 2003
Location: Near Bywater Pool
Posts: 196
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5 additional Orcs are now dead - an unfortunate encounter with Harry, Grimm, and Broga.
Three Trolls have left the scene of the battle, Grimm and Broga taking their mortally wounded relative away from the hubbub and chaos. This should leave 7 unorganized Orcs + the 2 Trolls, Arald and Dim, I think - the King's Snoop Team should be able to get away if they can rally themselves and head out.
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. . . for they love peace and quiet and good tilled earth . . . are quick of hearing and sharpeyed, and though they are inclined to be fat and do not hurry unneccesarily, they are nonetheless nimble and deft in their movements . . . FOTR - Prologue |
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