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Old 01-10-2005, 02:09 AM   #1
piosenniel
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Dedicated Character - Elven Emissary from Rivendell - Nilpaurion Felagund

Name: Bethiril

Age: 5488

Race: Eldar

Gender: Female

Weapons: She has never touched a weapon, let alone owned one. She is disdainful of implements of war, never learning how to wield one even when she participated in the battle of Eriador in the Second Age. She has always deemed it her mission to make sure that they not be needed anymore.

Appearance: Being of pure Noldorin descent, Bethiril has black hair framing her unusually calm face with quiet grey eyes. She is scarcely less tall than most males of Elves and Men of the West, and is usually clad in garments little less luxurious than those worn by members of the kingly houses. On the ring finger of her left hand she wears a ring adorned with a gem of sapphire shaped like the flowers of Menelluin, the wheat of Yavanna, surrounded by six small yellow crystals, fashioned by Enerdhil for Idril’s handmaidens, which she now uses as a symbol of her service to Elrond, son of Eärendil, daughter of Idril.

Personality: Being an emissary, her speech is guarded and her emotions are bottled up at all times. Bethiril shows admirable command of her tongue, blending well-crafted words and deep passion in her speeches that stir all but the hardest hearts. Around fighting men she seems aloof and cold, perhaps thinking that she is higher than they are, not having stained her hand with the blood of any that live.

History: Bethiril was born a few months before the Fall of Gondolin, escaping from that dreadful plight when her mother’s sister, one of Idril’s handmaidens, led her mother to Tuor and his soldiers fleeing with Idril and her son from the wrack of the city. Of her father she had no news, though she knew in her heart that he fell to the Orcs when Maeglin betrayed the Way to Morgoth. Her mother was slain when the Sons of Fëanor assailed the havens of Sirion. She escaped with her mother’s sister to the isle of Balar. After the fall of Angband she took the ship to Eldamar, while Bethiril remained with the Elves of Lindon to serve Elrond, who she deemed Turgon’s heir, and therefore her lord.

She was with the host led by Elrond that Gil-galad sent to Celebrimbor’s aid, to act as an emissary between the two armies of the Eldar. They were, however, driven back to the Misty Mountains. There, they were besieged in newly founded Imladris until the Númenóreans came and destroyed the black host. After the Downfall of Númenor and Sauron’s assault on Gondor she was one of the emissaries that shuttled between Lindon, Imladris, and Lórien when the Last Alliance was formed.

Ever since the march of Elrond to Mordor she had never left Imladris. Until now.

--------------------------------------------------------------------------------------------------------

Nilpaurion Felagund’s post:

It seems to be her fate to be stuck in sieges.

Bethiril was less than a year old when Morgoth unleashed his might and destroyed Gondolin in a short and bitter siege. She had been with her lord Elrond when Gil-galad’s expeditionary force to Eregion was driven away by Sauron’s Orcs to the feet of the Misty Mountains and contained there for three years.

And now this.

She and her guard had been caught on the walls of the highest level when the Orcs finally broke through the second wall of Fornost Erain. She had just been in the city a few weeks before, hammering out the final details of the alliance that all had hoped would crush the menace of Angmar with great fists from the West and the East.

It seems that the treaty had been too late. In Bethiril’s eyes, the might of the Dúnedain of the North had crumbled with their walls.

“Milady, we must now flee to the King’s courts,” her guard pleaded, knowing the great danger of staying in the open.

Bethiril did not stir. She watched as the black tide flowed through the breach of the dike. The siege weapons far behind rolled a few furlongs forward, and then stopped.

She was raging inside, though none could guess from her impassive gaze. How she hated the tumult of battle! How she hated lives being cut down by the thousands before their time, when the chances of the world were enough trouble for Elves and Men.

A boulder crashed a few feet below her. The stone wall of the Norbury of the Kings seemed to have endured the blow, but she saw cracks appear in it, the ravages of war seeking to increase its foothold in this great city of Men. Soon, this, too, shall crumble.

“Yes, we must,” she said, turning suddenly around and walking swiftly ahead of her guard to the King’s sanctum.
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Old 01-10-2005, 02:13 AM   #2
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Dedicated Character - Elven Guard from Rivendell - Garen LiLorian

NAME: Maltóre (called Angóre)

BORN: 3rd Age 237

RACE: Grey Elf

GENDER: Male

WEAPONS/EQUIPMENT: Angóre carries a sheaf of three 3ft javelins, each tipped with a steel spike extending 8 inches. He also carries an Elvish sword, 48 inches in length, wound about with spells and incantations for troll’s bane. The sword carries an inscription along the blade; “Torog dagnir,” (slayer of trolls) in Fëanorian runes. The guard is workmanlike in appearance, bearing neither stones nor especial shape, but is in the form of a straight, slightly tapered bar. The handle as well is more functional than beautiful, being wrapped in leather and the pommel is a simple circle of metal, unadorned. All of his weapons are well used and well cared for. He wears no armor or helm.

APPEARANCE: Angóre takes no delight in his appearance, and dresses however he must, often letting his garments be worn to tatters before replacing them. He wears dark colors, preferring grays and blacks. His hair is cropped close and dark, while his eyes are blue and icy. He is tall, though not thickly built, and is very slender. His skin is pale and translucent, blue veins standing out in his forehead and arms.

PERSONALITY/STRENGTHS/WEAKNESSES: Angóre keeps to himself, speaking little. When his opinion is sought, he speaks bluntly and to the point, changing his speech not at all whether speaking to the humblest servant or the greatest lord of Elrond’s house. He is neither captain nor general, and gives no thought to strategy. He is not a soldier, and owes no allegiance to any lord. He is a knight-errant, and he is dangerous and fell, and gives all his delight to the hunting of Sauron’s creatures, particularly Trolls. He has a great sympathy for any under the threat of Sauron, feeling their losses keenly, as they resonate with his own.

HISTORY: A lesser scion of the house of Finarfin, all his family were born with the golden hair common to that bloodline, but Maltóre took after his mother, a Grey Elf, and so was named "golden heart," for his hair was dark.
His father was an ancient, and soon after Maltóre's birth departed for the Havens. His mother had no joy in Middle Earth after his departure but that which she found in the raising of her child. Maltóre was trained, at his mother's behest, in the traditions of the Elven minstrels, and showed a gift for that path. When he came of age and joined the court of Elrond, his mother lost her last link to Middle Earth and departed for the Havens. However, when she was waylaid and slain by trolls a mere two days from Rivendell, Maltóre lost all joy in singing and in tales, and, changing his name to Angóre, (Iron heart) became an errand rider and a warrior of Elrond, hunting trolls throughout Middle Earth.

With the forces of the Witch-King encroaching from the North, Angóre has been fighting more or less constantly for several years. During one of his periods of errantry, he came across a party of Elves bound for Fornost beset by a great Troll. He defeated the Troll, though the toll was heavy, and he was sorely wounded, and the guards killed. He was brought to Fornost at the behest of the Emissary, and recuperated there. The shadow of the Witch-king lay over the city, and Angóre, beholding the plight of the city, agreed to stay in its defense. He has taken over the protection of the Emissary and acts as a bodyguard and aide, for he is the only other Elf of Rivendell there but he longs ever to be on and perhaps beyond the walls, and takes ever more dangerous scouting missions whenever he can be spared.

--------------------------------------------------------------------------------------------------------

Garen LiLorian's post

”…we are to escort you to the north gate of the sanctum. We shall escape that way and remove ourselves to the North Downs. Please, gather your possessions quickly and come with us.” Angóre stood in the doorway of the hall, listening to the Dúnedain knight delivering his missive in clipped tones. The Man finished, and the emissary removed herself hastily to the depths of the chamber. Angóre did not stir. All that he owned he carried already. “Tell me then, friend. Is there no hope for the city?” His tone was measured and calm. The captain’s voice was weary as he replied, “The first gate is down, the hordes of Angmar are against the second wall and our resistance is scattered.” His eyes flashed. “And of such companies that remain whole, many of us are sent on political errands, collecting emissaries and diplomats instead of helping our brethren on the walls. Begging your pardon, master Elf.” He finished in a sarcastic tone of voice. Angóre looked out again at the walls, beyond which the sounds of battle carried clearly. “I do not think that you shall be deprived of the chance to win glory here, friend. Though in truth, I agree with you heartily. I had rather be upon the walls when they are taken then guarding those who do not seem to need it. However, we both have our duty, do we not?”

A tremendous crash forestalled any reply. “They are at the gate!” The captain stared wildly in the direction of the second gate of Fornost, as if his eyes could perceive the struggle taking place there. A fell light awoke in his eyes, and he was transformed. “No longer can I stand watch while Fornost falls! Master Elf, I lead my men to where they are needed. Make haste for the courts of the king, and the north-gate!” And, so saying, the captain gathered his force and sprinted for the gate. Angóre stood fast as they went, though his eyes followed them until they disappeared around the bend. “Happy are they who choose death over duty,” he said as the last of the men vanished, and he stood there a while longer, vying with himself, until at last he turned back into the hall.

The great hall lay bare, all the servants who could bear arms had joined in the defense of the city, and those who couldn’t had gone anyway, and done what they could. Another crash came from the direction of the gate. Angmar was knocking. Angóre could hear the distant sound of the brave men of the vanguard readying themselves, and another crash. Then the air was filled with the sounds of battle. The emissary appeared before him, clad in traveling clothes. “They have breached the second gate. Quickly, now, we must reach the third level of the city before we are overrun.” His voice betrayed no emotion; he might as well have been discussiong the weather. And, before she could respond, he had turned and was out the door.

The hall given to the elves was still a goodly distance from the gate, and the sounds of battle still echoed from that direction. The rearguard of the Dúnedain was holding, for the moment, but however valiant the Men were the massive horde of Angmar must overcome, at the last. For the moment, however, this meant the streets were empty, and Angóre lead his charge through the streets at a quick pace, making for the entrance to the uppermost city.
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Old 01-10-2005, 02:29 AM   #3
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Here's the complete list of players/characters:

CHARACTER/PLAYER LIST

Dúnedain of Arthedain

1) Dúnedain Captain – Kransha (Hírvegil)
2) Dúnedain Counselor/Lord – CaptainofDespair (Mitharan)
3) Dúnedain Lieutenant (to the captain) – Saurreg (Belegorn)
4) Dúnedain Soldier – Osse (Carthor)
5) Dúnedain Woman - Lalwendë (Renedwen)
6) Dúnedain Woman (wife of the soldier) - Nuranar (Lissi)
7) Male Dúnedain Youth (16 y/o child of the woman and soldier) – Novnarwen (Brander)
8) Male Dúnedain Youth (17 y/o sibling to Novnarwen's character – Amanaduial the Archer (Faerim)

~*~

Elves of Lindon

These will be from the Grey Havens, lorded over by Círdan the Shipwright. It is know that the Kings of Arthedain had good relations with Círdan, because of their military aid in the past.

1) Elf Emissary– alaklondewen (Ereglin)
2) Elf Guards – Arry (Gaeredhel & Rôsgollo)

~*~

Elves of Rivendell

The Elves of Rivendell did not necessarily share a bond with the people of Arnor, but they did come to their aid once or twice, predominantly in the year immediately following the Fall of Arthedain, led by Glorfindel. It is likely that Imladris and Arthedain were conducting some kind of negotiations, since Arvedui was, before the Fall, sending out pleas for assistance on all fronts.

1)Elf Emissary – - Nilpaurion Felagund (Bethiril)
2)Elf Emissary - Mithalwen (Erenor)
3)Elf Guard - Garen LiLorian (Maltóre <called Angóre>)

Last edited by piosenniel; 01-13-2005 at 02:01 AM.
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Old 01-10-2005, 02:32 AM   #4
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Kransha's post from the Planning thread:

I would like to bring the following info to the front of my proverbial billboard. Here is a rough outline of the first few things that will be happening. If any wish to begin writing second posts, this will be a fair rubric. If you complete a second post before the game begins, PM it to me, and I will see if it ought to be posted up when the game is opened, rather than after it opens, if you get my meaning. The outline is as follows (the first 3 points can be used in second posts, but the fourth and onward should not be [but, those points may still be used for future posts]):
  • The Witch-King's guard and the Witch King himself arrive in the second level

  • The forces of Fornost retreat, along with the rearguard, to the inner sanctum

  • The escapees flee through the passageway from the inner sanctum to the North Gate

  • The Witch-King overtakes the inner sanctum and battle the rearguard at the North Gate

  • The rearguard take to their horses (as do the other cast members) and flee - a lot

  • The group rides full-speed toward a refuge in the North Downs

Last edited by piosenniel; 01-11-2005 at 01:17 PM.
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Old 01-10-2005, 02:34 PM   #5
Mithalwen
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Erenor's first post

POSTED ABOVE W/BIO ~*~ PIO

Erenor had held herself in readiness for this long expected day and she was ready to leave. Her possessions were sparse and she had abandoned all that would not be useful in whatever circumstance lay ahead. Left in her chamber were robes of state and she had burnt many documents - all were useless now but she would not have them fall in the hands of the enemy. Dressed in warm travelling clothes, a tunic covering her mailshirt and buckled her sword belt, she shouldered her pack and covered all with a great cloak lined with fur before venturing out to see the state of play.

We have reached endgame at last thought Erenor. She had suspected that defence of the city would prove futile and she had counselled that the city be evacuated sooner, but the king was stubborn and as long as her remained, her duty was to remain as emissary. But there should not be women and children here she thought - mortal women at least. It was not the sights of battle that disturbed her so much as the sound and smell. Part of her wished to join the fight and she would have done had she seen a chance of success. But in such desperate straits, she deemed it better to live to fight another day, but flight was not likely to be a safe option either. Battle would come to her like as not.

She was glad to see Angore she had long noted similarities in temperament and their names had similar meaning. She was not at all offended by his brusque directions and followed with swift feet. There was no time for flowery diplomatic language now. Erenor felt a greater sympathy with her taciturn guard than her fellow emissary. She felt her refusal to bear arms an affectation, a luxury only possible for one surrounded by those who did not share such scruples. Yet she held her tongue; Berethil outranked her in age, blood and experience. At least she hoped she would have made it to the sanctum. The enemy were ever nearer.
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Last edited by Mithalwen; 01-11-2005 at 11:17 AM. Reason: to correct spelling of defence
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Old 01-10-2005, 02:47 PM   #6
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Kransha

Character bios/First Posts are all in.

At your leisure, please go through the posts and put them in order by PLAYER name as to how you would like them on the opening to the game thread. You can put the list here on the Discussion Thread.

Once you are ready to go, then let me know and I'll open the game for you -- no hurry.

~*~ Pio
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Old 01-10-2005, 07:17 PM   #7
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Loose Ends

I am in the process of sorting through first posts, but I will first, in the interests of organization, address some points so that they need not be re-stated when the game begins.

I do have a sort of "Game Plan" but I like to think of it as guidelines rather than rules. I would like to say, though, that I think there will be about 5-7 days alotted for Battle-In-Fornost Posts. I won't be moving the game along much, except at one or two points, and I am mostly going to let the battle rage, hands-off, for the week. The only things that must happen are: the Rearguard must be pushed back and the whole group of refugees unite at the inner sanctum and begin to flee. At that point, when all characters have reached the inner sanctum, I'll post another "moving post" and allow for reactions, and so on. From that point, I'll let others move the game along more freely.

Things must be done, of course. Carthor must be attended to, for he seems to be in a precarious situation, Lissi, Renedwen, Faerim, and Brander must somehow get through the battle, which has overtaken their level, and either get to the Rearguard or the Inner Sanctum. The Elven Emissaries must rendez-vous with Mellonar who is (by the way), the minister in charge of Foreign Relations, at the King's Hall. The soldiers have to retreat, and the politicians and VIPs (Mitharan, Ereglin, Bethiril, Erenor) must see to the evacuating people, and do what they can to keep the city from exploding in anarchy.

And, to make matters worse, a new and exponentially more evil combatant is about to enter the playing field.

Once I have the order of posts done, I'll also finish a post to go after all of those, which will be the first "real" post of the game, to be put up as soon as the game opens. Then, the game can begin, and the battle can end...over the course of a week.

P.S. I hafta say, I'm definately very hyped about this game, and I hope you all will enjoy it as much as I plan to, if not more.
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