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#1 | |||
Ghost Prince of Cardolan
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From page 2 of the discussion:
In reference to Saurreg's comment that only 100 of the Rearguard are left: Quote:
Quote:
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Keep in mind, these are round numbers - approximations only. If we take Saurreg's estimate of only 50 soldiers left after the orc-fight, we're down to a total of 175 people, with the civilians now forming more than 70% of that. However, that's not calculating any civilian deaths along the way. Illness, poor and diminishing food, harsh weather, continuous travel and exertion, and accidents, just to name a few, should have killed a number of civilians - particularly young children, the weak/sick, wounded, &c. The cumulative nature of most of these factors will mean that more are likely to die. ALSO, these are far more likely to be plain civilians than courtiers. After a little consideration, I'd say we'll have lost a good 10-20 civilians, only a couple of them courtiers. This could easily be more, if accounted for by an outbreak of a specific illness. By specific, I mean something contagious and exacerbated by cold and weakness (influenza??), instead of simply lots of pneumonia. How's that for trivializing the momentous and complicating the obvious?
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I admit it is better fun to punt than be punted, and that a desire to have all the fun is nine-tenths of the law of chivalry.
Lord Peter Wimsey |
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#2 |
Ubiquitous Urulóki
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Nuranar, it seems to me that you must have a Ph.D in trivializing the momentous and complicating the obvious - you're very good at it. Of course, under these circumstances, such talent is a good thing.
Humbly, I step out of numerical controversy, Nuranar, Saurreg, and Osse seem to be handling the organization of the matter better than I ever could. Obviously the level of organization:disorganization is what is necessary, and confusion in the caverns is a must. Perhaps the real life confusion can be drawn upon to aid character confusion, but I digress. Soon enough, another series of entities altogether will arrive and [attempt to] set things straight. Dwarves are notoriously geometric, but centuries of isolation has left them a little loopy, so the Dunedain/Elves might do best to sort matters of combat and order out before the Dwarves arrive and upset the best laid plans of mice and men...not that John Stienbeck knew anything about crazy Dwarves. I won't, however, intrude directly. The Dwarves are meant to be a bit of deus ex machina (yes, I am using unecessarily complicated explanations; so?) but not save the day. Their armor isn't shiny enough to do the job in proper fashion anyway. It does stand to reason that the Dunedain/Elves will not be able to take out all the trolls, but they can do what they can do. I'm not going to dictate what must happen in this encounter, even though I am going to plop my newly introduced dwatves into the picture in a few days, if possible.
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"What mortal feels not awe/Nor trembles at our name, Hearing our fate-appointed power sublime/Fixed by the eternal law. For old our office, and our fame," -Aeschylus, Song of the Furies |
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#3 | |||
Ghost Prince of Cardolan
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Unraveling knots? Or tightening them?
Osse, I understand your explanation. Actually, a windy (that's WINE-dy) tunnel is the only mechanism I could come up with to explain how they bump into trolls, so that works fine. By the way, though, that'll be 7 men, 2 women, 1 boy (Brander), and the two little boys. It's unavoidable, since Renedwen has her son and I explicitly wrote Brander and Gilly into my post.
------------------------------------------------------------------------------------------------------- Saurreg, I'm not sure I fully understand your proposal, but I think I get the gist of it. I think the simplest approach would be for you to modify this part of your post: Quote:
The refugees you mention are the rest of Carthor's party, the ones who stayed at the storeroom. Because of the disorganization and confusion (And don't forget the darkness!) it makes sense for Belegorn not to realize that Carthor isn't where he should be. That leaves Belegorn's orders for Faerim, to lead the refugees and look for his father, perfectly reasonable. The screams that sends Faerim and Erenor into action can perhaps be some of the refguees, frightened of the troll-sounds. Even though they probably don't know that they ARE trolls, they're perfectly capable of imagining terrifying monsters hiding in the shadows. I hope I'm not missing anything... If not, I think that should resolve our confusion and will involve only one modification. ------------------------------------------------------------------------------------------------------- So, we have this marching order at the beginning: <-- [Elves, Faerim] <-- [Belegorn] <-- [Carthor] And try this proposed new outline:
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But probably you have a better idea. ![]() ------------------------------------------------------------------------------------------------------- As far as the numbers go, Saurreg addresses the configuration of the groups pretty well. If you incorporate my suggestions about civilian casualties, and subtract the king's group as Saurreg proposes (all 45-50 courtiers and 20 soldiers [Surely even the king wouldn't take 30 of 50?]), we are left with these ROUGH estimates:
Now, that's 90 people; divide into groups of 20, and you have 4.5 groups. Let's make that 4 groups with about 22 people each. If we maintain the soldier/civilian ratio, that will be about 7 soldiers for every 14 civilians. To my mind, that's still a very reasonable protector/protected ratio. Or, if y'all prefer Belegorn to form only 2 groups: 90 people divides into 2 groups of 45 each. If they're identical groups, each will have 15 soldiers for 30 civilians. But one group will have both Belegorn and Carthor; to compensate the other group, which lacks a [named] leader, it will have more soldiers than the first. So let's say the first will have 10 soldiers and 35 civilians. The second will have 20 soldiers and 25 civilians. Now to figure in our characters. Assuming "soldier" is used of the generic fighter, and not of our characters, we have among us 12 civilians: Belegorn, Carthor, Lissi, Faerim, Brander, Renedwen, son (sorry, I can't remember his name), Gilly, Erenor, Angóre, Bethiril, and Ereglin.
Either way, our free soldiers are very few. In Option 2, if Carthor took 4 with him, that leaves a total of 6. Belegorn can scarcely have fewer than 5 with him. In that case, the rest of Carthor's group, at the rear of the line, will have 23 unprotected civilians. In Option 1, Belegorn will have only 3 men total - but there will only be two civilians left, with Carthor and his people missing. ----------------------------------------------------------------------------------------------------- My Opinion as Far as Numbers Go (I know, most of the numbers above are my opinions as well. Stay with me here.) The ratio of soldier/civilian is going to stay the same, no matter how the groups are divided up. I think 1/2 is a decent proportion; not as great as it was after they left Fornost, of course, but it's not unreasonable. Thus I think group configuration depends more on size for safety, unity, and effectiveness. I think that the small groups of 22 are quite small. If they run into any threat, 7 or 8 soldiers aren't going to go very far, regardless of how many they need to protect. For that matter, 10 soldiers are very few as well. If they have to protect 35 instead of 14, though, they're going to be stretched in-cred-i-bly thin. In an underground maze like this, smaller groups are better for going unnoticed. Larger groups are better for more thorough investigation and for safety. I think their chances of being unnoticed are minute anyway - you can't expect civilians to not make noise - but at the same time, large groups are very unwieldy. Look what happened to us - we're all writing the thing and still we can't figure where everyone has gone! These tunnels are narrow; 45 people are going to stretch out a long way. You lose most of the advantage of size when you're liable to being chopped up into bits like that. Now, as far as the other group(s) being leaderless: As I understand it, these soldiers are Rearguardsmen, experienced career soldiers. And they're good - they wouldn't have survived this long if they weren't. Even though none of them have been named, I would think that there are still other officers among them; even if not, all Belegorn needs to do is appoint a leader or two. (He ought to know his men well enough to do that, I think.) The point is that they'll do fine without being compensated by so many extra. So I propose 3 groups with equivalent configuration: 3 groups of 30, 10 soldiers to 20 civilians. Subtract our 12 characters, and we're left with 8 unnamed civilians. 30 people is definitely on the small side, but it ought to be easier to supervise, and it's large enough for reasonable defense if attacked. Without all the fancy calculations, it still comes down that we need a rough idea of how many soldiers and how many civilians are in this group with us. I suggest 30 total, with 10 soldiers, first because I think it's reasonable when the calculations are made, but second because it's still a good number for this sort of expedition. If I were to pick a number out of the air, I think 30 would still be a good number. ----------------------------------------------------------------------------------------------------- I think I need to stop now. This puts my previous efforts to shame! Quote:
Osse and Saurreg, I've addressed several specific questions/issues to you, and I'd appreciate your input. And everyone else, please share your opinions, especially about numbers! I'm just trying to help. ![]()
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I admit it is better fun to punt than be punted, and that a desire to have all the fun is nine-tenths of the law of chivalry.
Lord Peter Wimsey |
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#4 |
Shade of Carn Dűm
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I like the suggestions stated and have edited my save according.
The context of the post still stays but Lissi, Renedwen, Brander and the two tots are no longer mentioned. Infact Belegorn now does not know who the victim/s is/are.
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"Those who can make you believe absurdities can make you commit atrocities. " ~Voltaire
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#5 |
Shade of Carn Dűm
Join Date: Jul 2003
Location: The Encircling Sea, deciding which ship to ruin next...could be yours.
Posts: 274
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I was under the impression that Belegorn made his firewall in the main tunnel, that Carthor's small, lost group were turning into... that would make more sense as the trolls are being stopped from going further up this main route - stopped from heading towards the main body of refugees.
I will reread everyone's posts and try to get mine to conform, without changing the fact that Carthor, two women and three children are all stuck with some trolls.
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'A thinking tyrant, it seemed to Vetinari, had a much harder job than a ruler raised to power by some idiot system like democracy. At least HE could tell the people he was THEIR fault.' |
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#6 |
Shade of Carn Dűm
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Hehe Firewall, good one. Perhaps the incendiary was prepared by a chemist of the Norton? Hehehe.
Osse, you are right. The firewall was created in the main corridor to seperate the majority of the refugees from the trolls. At this point of time Belegorn had no idea that by creating this barrier, he had not only sealed himself and the trolls on one side, but Carthor and company also. Hope that helps.
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"Those who can make you believe absurdities can make you commit atrocities. " ~Voltaire
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#7 |
Shade of Carn Dűm
Join Date: Jul 2003
Location: The Encircling Sea, deciding which ship to ruin next...could be yours.
Posts: 274
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Trying the stop the trolls from hacking their way through... harf harf.
Just finished re-reading/ rewriting... i don't think there is anything that clashes anymore... i have put a little bit in about Brander and the boys though.
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'A thinking tyrant, it seemed to Vetinari, had a much harder job than a ruler raised to power by some idiot system like democracy. At least HE could tell the people he was THEIR fault.' Last edited by Osse; 05-02-2005 at 02:18 AM. |
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