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#1 |
Shade of Carn Dûm
Join Date: Jan 2005
Location: At the abysmal Abyss Mall.
Posts: 276
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That sounds like a better plan, though I'm still slightly concerned with missing huge portions of what's going on...but I'm willing to see how it works in actual play and would, if I may, join Anguirel and Feanor in requesting a place in the next game.
My Thanks.
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A signature always reveals a man's character - and sometimes even his name ~Evan Esar. Pan for Everyone!
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#2 |
Auspicious Wraith
Join Date: May 2002
Location: The Netherlands
Posts: 4,859
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My concern there Saucepan Man is that you may be leaving it up to the players to decide (or to realise) when to stop a Day's discussion. Call me a spineless wretch if you must but I do appreciate having the moderator posting and spelling out in BIG BOLD CAPITAL LETTERS when and when not to talk!
![]() Perhaps, and you might groan at this prospect, consider the time zones of the players and maybe post something like: You have until 6:00 PM (that's 2:00 AM (or is it?) for you Brits) ... ... because I once spent approximately 15 minutes trying to figure out the time difference a couple of days ago (there's no hope for me, I know ![]() But this game is still going; you're not recruiting for the next one already, are you? Keep in mind, all those lucky enough to play in the first game (with the obvious exception of Shelob), that other Downers want to play too. ![]()
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Los Ingobernables de Harlond |
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#3 |
Pilgrim Soul
Join Date: May 2004
Location: watching the wonga-wonga birds circle...
Posts: 9,460
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I will be glad to sit the next one out... it has taken over my life!!!
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“But Finrod walks with Finarfin his father beneath the trees in Eldamar.”
Christopher Tolkien, Requiescat in pace |
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#4 | |
Night In Wight Satin
Join Date: May 2000
Posts: 4,043
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Game limits
Quote:
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The Barrow-Wight |
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#5 |
Regal Dwarven Shade
Join Date: Jan 2002
Location: A Remote Dwarven Hold
Posts: 3,593
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In my newly cemented role as village idiot, the time change seems okay to me.
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...finding a path that cannot be found, walking a road that cannot be seen, climbing a ladder that was never placed, or reading a paragraph that has no... |
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#6 |
Corpus Cacophonous
Join Date: Jan 2003
Location: A green and pleasant land
Posts: 8,390
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My post was not intended to start a recruitment drive for the next game. I will open up the next game for players as and when this one is finished (although I have noted those who have expressed an interest).
On second thoughts, I am not so sure that the flexible timing works, as we may well end up with NIGHT spanning periods of time which are inconvenient to those whose roles require them to be active during the NIGHT. And if we had to vary the periods to suit particular people’s time considerations, that might well provide clues as to their identities. I therefore think that we should still work on the basis of 12 hour cycles, with NIGHT lasting 12 hours and DAY lasting 12 or 24 hours, depending upon whether a clear majority is achieved in the first 12 hours (as per my previous post). That way, everyone will be clear at the outset when the “cross-over” time will be. I will in any event post the next deadline(s) when I post the results of the DAY’s voting or the NIGHT’s hunting. As for time zones, I will be working in GMT (because that’s easiest for me). At the moment, GMT is 5 hours ahead of EST and 6 hours ahead of Central Time. I’m proposing that the 12 hour cycle runs from 11 to 11 (GMT). So NIGHT 1 would start at 11PM GMT (6PM EST/5PM CT) and run through ‘til 11AM GMT the next day (6AM EST/5PM CT). DAY 1 would run from 11AM through to 11PM (if a clear majority was achieved by then) or through to 11AM the next day (if not). And so on … The cycle will remain consistent regardless of when I post the results of the DAY’s/NIGHT’s events (which may, in practice, mean that people have slightly less than the full 12/24 hours). Is that clear? I’m off now, back to my shallow grave while the current game continues.
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Do you mind? I'm busy doing the fishstick. It's a very delicate state of mind! |
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#7 |
Night In Wight Satin
Join Date: May 2000
Posts: 4,043
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A bloodcurdling scream shocked the villagers into action just before dawn. Everyone emerged from their homes at almost exactly the same time, except for the phantom. His door remained shut, but it opened silently when pushed. Inside, the house was neat and clean, and a book lay open near the bed, but the building’s occupant was gone. Though they looked throughout the day and into the early evening, they found no trail of him, and the phantom was never seen in the village again.
------------------------------------------------------------------------------------------------- Living
Werewolves: 1 Villagers: 4 DAY begins at 6PM and ends at 6PM tomorrow. Have fun!
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The Barrow-Wight Last edited by The Barrow-Wight; 05-18-2005 at 08:36 AM. |
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#8 |
Night In Wight Satin
Join Date: May 2000
Posts: 4,043
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Five villagers and not a peep since the last murder. Are you guys having a staring contest??
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The Barrow-Wight Last edited by The Barrow-Wight; 05-17-2005 at 06:43 PM. |
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